yes, i just tried the no-steam version again this time with a little more understanding i got this
05/04/2013 00:14:32
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ..(Int32 , Int32 , Int32 , Int32 )
at ..(GameTime )
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFram e()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at ..(String[] )
twice. any help
---------- Post added at 06:30 PM ---------- Previous post was at 05:19 PM ----------

Originally Posted by
Arenthor
Everyone who's got this error... do you have the Steam version? Cause I have a no-steam version (oh deary me) and I don't have this error at all.
How did you install it? and if you did get this how did you stop this error.
05/04/2013 00:12:30
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ..(Int32 , Int32 , Int32 , Int32 )
at ..(GameTime )
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFram e()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at ..(String[] )[COLOR="Silver"]