class cPlayer
{
public:
char unknown0[4]; //0x0000
vec pos;
char unknown16[36]; //0x0010
vec footpos;
float yaw; //0x0040
float pitch; //0x0044
};//Size=0x0228(552)
class cPlayerTable
{
public:
char unknown0[4]; //0x0000
cPlayer* player[32]; //0x0004
};//Size=0x043C(1084)