Hello,
This is my second post my first was on German and someone said i should make a new post on english
Ok here it is
A friend of me wants to descrip me how the Cheat Engine and all the scripts works.!
Now i have two Scripts but i dont know nothing!! Can anyone help me via skype perhaps ?

Info: I have a server with no BattlEye so i dont need a bypass i think

These are my two scripts:

if (isnil "take1") then { take1 = 0;

hacks = []; // DO NOT EDIT THIS LINE
pic = []; // DO NOT EDIT THIS LINE
///////////////ADD HACK START//////////////////////


// ADD HACKS BELOW
// FORMAT: HACK TITLE >> SCRIPT PATH >> FILE NAME >> TYPE
pic = pic + [""]; hacks = hacks + ["===Debug===","wuat\scripts\!Test.sqf","SQF"];

(to be continue...)
(continue)
pic = pic + [""]; hacks = hacks + ["======== Main only for you ========","wuat\scripts\Repair.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Map Hack","wuat\scripts\marker.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["TelePort","wuat\scripts\teleport.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["TelePort player","wuat\scripts\teleportplayer.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Spawn Big Weapon Crate","wuat\scripts\box.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Small Box","wuat\scripts\small.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Repair","wuat\scripts\Repair.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["======== INVIS ========","wuat\scripts\Repair.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["On","wuat\scripts\invisinit.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Off","wuat\scripts\invisinit.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["======== DayZ Griefing ========","wuat\scripts\Repair.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Give AS50","wuat\scripts\AS50.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Give M4","wuat\scripts\M4.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Remove Gear","wuat\scripts\wuat.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Fix Legs","wuat\scripts\wuat.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["======== Change and kill ========","wuat\scripts\Repair.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["KillMan","wuat\scripts\VehicleOwn.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Sniper","wuat\scripts\skins.sqf","SQF"];

pic = pic + [""]; hacks = hacks + ["Camo","wuat\scripts\skins.sqf","SQF"];


///////////////BE CAREFULL IF YOU ARE EDITING THE NEXT PART ERRORS IN BETWEEN LOADER AND END AND IT WILL CAUSE THE GAME TO HALT/////////////////

startLoadingScreen [format ["LOADING TERRIBLE HAKE",_nul],"RscDisplayLoadMission"];

#define GET_DISPLAY (findDisplay 155)
#define GET_CTRL(a) (GET_DISPLAY displayCtrl ##a)
#define GET_SELECTED_DATA(a) ([##a] call {_idc = _this select 0;_selection = (lbSelection GET_CTRL(_idc) select 0);if (isNil {_selection}) then {_selection = 0};(GET_CTRL(_idc) lbData _selection)})
#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res}
#define balca_VC_vehlist_IDC = 101






pic = pic + [""]; hacks = hacks + ["======== Weapons ========","wuat\scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
_kindOf = ["Car"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgWeapons";

for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")) then {

pic = pic + [format["%1",getText(_vehicle >> "picture")]];
hacks = hacks + [format["%1",_veh_type],"wuat\scripts\AddWepon.sqf","SQF"];

};
};
};


progressLoadingScreen 0.2;


pic = pic + [""]; hacks = hacks + ["======== Air Vehicle Spawner ========","wuat\scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
_kindOf = ["air"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";

for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf) )and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ ARRAY(_veh_type,_filter1))) then {
pic = pic + [format["%1",getText(_vehicle >> "picture")]];
hacks = hacks + [format["%1",_veh_type],"wuat\scripts\!spawnvehicle2.sqf","SQF"];



};
};
};


progressLoadingScreen 0.4;

pic = pic + [""]; hacks = hacks + ["======== Tank Vehicle Spawner ========","wuat\scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
_kindOf = ["Tank"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";

for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf) )and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ ARRAY(_veh_type,_filter1))) then {

pic = pic + [format["%1",getText(_vehicle >> "picture")]];
hacks = hacks + [format["%1",_veh_type],"wuat\scripts\!spawnvehicle2.sqf","SQF"];

};
};
};

progressLoadingScreen 0.8;

pic = pic + [""]; hacks = hacks + ["======== Car Vehicle Spawner ========","wuat\scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
_kindOf = ["Car"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";

for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf) )and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ ARRAY(_veh_type,_filter1))) then {

pic = pic + [format["%1",getText(_vehicle >> "picture")]];
hacks = hacks + [format["%1",_veh_type],"wuat\scripts\!spawnvehicle2.sqf","SQF"];

};
};
};



////////////////////////////////

progressLoadingScreen 1.0;




///////////////ADD HACK END//////////////////////


progressLoadingScreen 1.5;

};

////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
// DO NOT EDIT BELOW THIS LINE
// UNLESS YOU KNOW WHAT YOU ARE DOING
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////
////////////////////////////////////////////////

disableSerialization;
//ctrlshow [1004,false];
//ctrlshow [1003,false];
ctrlshow [1005,false];
ctrlshow [1012,false];
//ctrlshow [102,false];
//ctrlshow [103,false];
ctrlshow [116,false];
ctrlshow [121,false];
ctrlshow [125,false];
ctrlshow [126,false];
ctrlshow [127,false];
ctrlshow [117,false];
ctrlshow [118,false];
ctrlshow [128,false];
ctrlshow [106,false];
ctrlshow [107,false];
ctrlshow [1,false];
ctrlshow [2,false];
//ctrlshow [1002,false];

ctrlSetText [1001," GANGSTA GEAR NIGS "];
ctrlSetText [1002,"Status:"];

ctrlSetText [101,format["%1 - Team : %2",lifeState player , side player]];
ctrlSetText [103,format ["STOLEN BY MrPuma/Aquahax - ******: Task : %1",currentTask player ]];
ctrlSetText [102,format ["%1",worldName]];
ctrlSetText [102,format ["ARMA 2",worldName]];

ctrlSetText [104,"Execute"];
ctrlSetText [105,"EXIT"];
ctrlSetText [106,"NEXTMENU"];
ctrlSetText [107,"EXIT"];
ctrlSetText [108,"Menu"];
ctrlSetText [1006,"Player List:"];

//sleep 0.5;

_T=0;
_Dev=114;//109


_side = format["%1",side player];

lbAdd [_Dev,name player];

lbsetpicture [_Dev,_T,"ca\ui\data\flag_none_ca.paa"];

if (_side == "WEST") then { lbsetpicture [_Dev,_T,"\ca\ui\data\flag_bluefor_ca.paa"]; };
if (_side == "EAST") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_opfor_ca.paa"];};
if (_side == "GUERRILA") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_indep_ca.paa"];};
if (_side == "CIVILIAN") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_civil_ca.paa"];};

_T=_T+1;
hintsilent "";

_Dev=114;//109


_side = format["%1",side player];

lbAdd [_Dev,"ALL PLAYERS"];

lbsetpicture [_Dev,_T,"ca\ui\data\flag_none_ca.paa"];

if (_side == "WEST") then { lbsetpicture [_Dev,_T,"\ca\ui\data\flag_bluefor_ca.paa"]; };
if (_side == "EAST") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_opfor_ca.paa"];};
if (_side == "GUERRILA") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_indep_ca.paa"];};
if (_side == "CIVILIAN") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_civil_ca.paa"];};

_T=_T+1;
hintsilent "";


_Dev=114;//109
{

_side = format["%1",side _x];
if (name _x != name player) then
{
lbAdd [_Dev,name _x];

lbsetpicture [_Dev,_T,"ca\ui\data\flag_none_ca.paa"];

if (_side == "WEST") then { lbsetpicture [_Dev,_T,"\ca\ui\data\flag_bluefor_ca.paa"]; };
if (_side == "EAST") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_opfor_ca.paa"];};
if (_side == "GUERRILA") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_indep_ca.paa"];};
if (_side == "CIVILIAN") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_civil_ca.paa"];};

_T=_T+1;
};
hintsilent "";
} foreach playableunits;

lbSetCurSel [_Dev,0];

/////////////////////////

progressLoadingScreen 1.0;

/////////////////////////



_T = 0;
_P = 0;
for [{_fx=0},{_fx<=count(hacks)-1},{_fx=_fx+3}] do
{

lbadd [109,format["%1",hacks select _fx]];
lbsetcolor[109,(lbsize 109)-1,[1,1,.766,0.8]];
//if (_T == 2) then {lbsetcolor[109,(lbsize 109)-1,[1,1,1,0.4]];};



lbsetpicture [109,(lbsize 109)-1,format["%1",pic select _P] ];


//if (_T > 2 ) then { lbsetcolor[109,(lbsize 109)-1,[1,1,1,0.9]]; _T = 0; };
//_T = _T + 1;
_P = _P + 1;
};


/////////////////////////

/////////////////////////


index = lbCurSel 109;
//hint format["%1",_hacks select index];

buttonSetAction [125,"hint '125';"];
buttonSetAction [126,"hint '126';"];
buttonSetAction [127,"hint '127';"];
buttonSetAction [104,"[lbtext[109,(lbCurSel 109)],lbtext[114,(lbCurSel 114)],format['%1',hacks select ((lbCurSel 109))*3+1],format['%1',hacks select ((lbCurSel 109))*3+2]] execVM 'wuat\RUN.sqf';"];
buttonSetAction [105,"closedialog 0;"];
buttonSetAction [106,"hint '106';"];
buttonSetAction [107,"closedialog 0;"];
endLoadingScreen;
if (isnil "firstrun") then {firstrun = 1;hint "Instructions:\nClick a name then click on the action you want to perform on them. \nThen click execute \n( to do the action on all players click the name) \nALL PLAYERS. \nnote : \nThis message will not be displayed again until you reconnect.";};

_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;

_weapons = [
"AK_107_kobra",
"AK_107_GL_kobra",
"AK_107_GL_pso",
"AK_107_pso",
"AK_74_GL",
"AKS_74_pso",
"AKS_74_U",
"AKS_74_UN_kobra",
"Bizon",
"G36a",
"G36C",
"G36_c_SD_eotech",
"G36_camo",
"G36K"
"M16A4",
"M16A4_GL",
"M16A4_ACG_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_camo",
"M4A1_RCO_GL",
"M4A1_Aim_camo",
"Saiga12K",
"Pecheneg",
"PK",
"RPK_74",
"KSVK",
"M40A3",
"M4SPR",
"SVD",
"BAF_AS50_TWS",
"MakarovSD",
"M4A3_RCO_Gl_EP1",
"m240_scoped_EP1",
"M249_EP1",
"M249_m145_EP1",
"M60A4_EP1",
"MK_48_DES_EP1",
"M24_des_EP1",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"revolver_gold_EP1",
"Sa61_EP1",
"UZI_SD_EP1",
"BAF_110A1_Aim",
"BAF_17A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_Holl",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_w",
"MeleeHatchet",
"MeleeCrowbar",
"Colt1911",
"Makarov",
"M9",
"M9SD",
"revolver_EP1",
"glock17_EP1",
"UZI_EP1",
"Crossbow",
"M240",
"M249",
"Mk_48",
"M1014",
"Remington870_lamp",
"Winchester1866",
"MR43",
"bizon_silenced",
"MP5A5",
"MP5SD",
"AK_74",
"AK_47_M",
"AKS_74_kobra",
"AKS_74_U",
"FN_FAL",
"FN_FAL_ANPVS4",
"BAF_L85A2_RIS_CWS",
"LeeEnfield",
"M4A1",
"M4A1_Aim",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL_camo",
"M16A2",
"M16A2GL",
"M16A4_ACG",
"BAF_AS50_scoped",
"Huntingrifle",
"DMR",
"M14_EP1",
"M24",
"M107",
"SVD_CAMO",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemGPS",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemFlashlightRed",
"ItemToolbox",
"ItemWatch",
"NVGoggles",
"Binocular_Vector",
"Item_Radio"
];

_magazine = [
"7Rnd_45ACP_1911",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"8Rnd_9x18_Makarov",
"6Rnd_45ACP",
"17Rnd_9x19_glock17",
"30Rnd_9x19_UZI_SD",
"30Rnd_9x19_UZI",
"BoltSteel",
"100Rnd_762x51_M240",
"200Rnd_556x45_M249",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"64Rnd_9x19_SD_Bizon",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_545x39_AK",
"30Rnd_762x39_AK47",
"20Rnd_762x51_FNFAL",
"10x_303",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"10Rnd_127x99_m107",
"5x_22_LR_17_HMR",
"20Rnd_762x51_DMR",
"5Rnd_762x51_M24",
"10Rnd_762x54_SVD",
"FoodSteakRaw",
"FoodSteakCooked",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanPasta",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemWaterbottle",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemMorphine",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"HandGrenade_west",
"HandRoadFlare",
"PartWoodPile",
"Skin_Soldier1_DZ",
"Skin_Survivor2_DZ",
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"ItemSandbag",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"TrapBear",
"PartEngine",
"ItemJerrycan",
"PartFueltank",
"PartVRotor",
"PartGeneric",
"PartWheel",
"PartGlass",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"PipeBomb"
];

_backpack = [
"DZ_Backpack_EP1"
];

clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;

{_magicbox addWeaponCargoGlobal [_x, 200];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 200];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 200];} forEach _backpack;

sleep 90;
deleteVehicle _magicbox;
if (true) exitWith {};
I dont know how to save these first file, the second file as a .sgf i think