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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Team Fortress 2 Hacks › Corpse Removal Setting

Corpse Removal Setting

Posts 1–6 of 6 · Page 1 of 1
KR
Krdzd
Corpse Removal Setting
I know there is a way to remove bodies once a player dies, do you guys know how? Possible reward.
#1 · 13y ago
Angels Die
Angels Die
Go advanced options and look for "Multiplayer decal limit". Just set this down low and you should be good to go.

[EDIT] You can also use the "cvarlist" command and set "cl_ragdoll_fade_time "0" ", but I'm not overly sure, not having tested it, and I'm guessing you'd have to be running the server.

[EDIT 2.0] The Decals setting doesn't work that way (just tested it), but I'm sure the cvarlist settings do. If so, heres the settings you'll need to muck around with to get it working:
ragdoll_sleepaftertime "-"
cl_ragdoll_collide "-"
cl_ragdoll_physics_enable "-"
cl_ragdoll_fade_time "-F"
g_ragdoll_fadespeed "-f"
g_ragdoll_important_maxcount "-"
g_ragdoll_lvfadespeed "-"
g_ragdoll_maxcount "-"

Naturally, replace the dashes in the quotes with a specified font.
Good luck, sorry if it doesn't help.
#2 · edited 13y ago · 13y ago
NI
Nico
If they lag you, try cl_phys_timescale 0
#3 · 13y ago
KR
Krdzd
It is I made an aimbot an the corpses are messing around with it, not lag.
#4 · 13y ago
Angels Die
Angels Die
I figured it would be something like that.
I don't know much about coding, but is there maybe someway to isolate when the corpse is still player controlled (pre-death) as opposed to when it is computer controlled (post-death)?
#5 · 13y ago
DJ
dj46563
Thanks, I was trying to figure this out also.
#6 · 13y ago
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