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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › Combat Arms "hooking" detection

Combat Arms "hooking" detection

Posts 1–10 of 10 · Page 1 of 1
AI
ainkut
Combat Arms "hooking" detection
I don't think "hook" accurately describes it, but I may be confusing what I was told with another game with CA.

Does Combat Arms detect anything that hooks into it? I mean I would like to make a memory viewer for myself, and would like more..advice than, say, leaching. If a simple DLL can hook in and help me that, that's nice. But if CA detects anything and everything, then this is going downhill fast.
#1 · 13y ago
Ch40zz-C0d3r
Ch40zz-C0d3r
So, basicly HS version of EU and NA are very different!
IDK what version you are so I will just talk about both.
The NA version detects All my engine hooks fast and closes the game. Also VMT hooks are detected on NA o_0
On EU all my hooks are working fine, but you need to think on restoring bytes in Engine and CShell!
But Im sure your trying to hook some APIs, which is on both versions 100% undetected for me
#2 · 13y ago
AI
ainkut
Quote Originally Posted by Ch40zz-C0d3r View Post
So, basicly HS version of EU and NA are very different!
IDK what version you are so I will just talk about both.
The NA version detects All my engine hooks fast and closes the game. Also VMT hooks are detected on NA o_0
On EU all my hooks are working fine, but you need to think on restoring bytes in Engine and CShell!
But Im sure your trying to hook some APIs, which is on both versions 100% undetected for me
I honestly don't know which APIs you're talking about, or which API's would help me. And yes, this is NA CA. Rather, should say it's Nexon's one. Are EU and NA versions even hosted by different people..?

Anyways, thanks for that. So NA seems a bit more difficult to get into. I wonder what would get around it, even.
#3 · 13y ago
-Bl00d-
-Bl00d-
well if you can find a way to attach your memory
viewer to attach to CA because Engine.exe hides itssilf from programs like that
and istant crasshes when detected.
so....
i suppose you could use some of the hooks
around here to get an injectable dll thatlogs memory sddresses
of your choice huh?
#4 · 13y ago
AI
ainkut
Quote Originally Posted by -Bl00d- View Post
well if you can find a way to attach your memory
viewer to attach to CA because Engine.exe hides itssilf from programs like that
and istant crasshes when detected.
so....
i suppose you could use some of the hooks
around here to get an injectable dll thatlogs memory sddresses
of your choice huh?
as in, make the memory viewer, use a premade hook?
#5 · 13y ago
SL
Slendyy
Quote Originally Posted by ainkut View Post
as in, make the memory viewer, use a premade hook?
That's right man
#6 · 13y ago
-Bl00d-
-Bl00d-
Quote Originally Posted by ainkut View Post
as in, make the memory viewer, use a premade hook?
Good job, at first i was being a bit sarcastic
because there are plenty of loggers already around here
but then i saw ou wanted a memory viewer not addy loggger
so yeah,
make the gui and all in a dll using a Hook already out for CA
and inject it...
gotta be careful because CShell, Ehsvc, and Engine
really really really dont like debuggers or memory engines
#7 · 13y ago
Ch40zz-C0d3r
Ch40zz-C0d3r
Quote Originally Posted by -Bl00d- View Post


Good job, at first i was being a bit sarcastic
because there are plenty of loggers already around here
but then i saw ou wanted a memory viewer not addy loggger
so yeah,
make the gui and all in a dll using a Hook already out for CA
and inject it...
gotta be careful because CShell, Ehsvc, and Engine
really really really dont like debuggers or memory engines
LOL!
The only thing is the driver of HS which is fucking olly...
Just nop the call which starts it in engine...
Also look for blackcipher which is testing driver again!
#8 · 13y ago
AI
ainkut
Quote Originally Posted by -Bl00d- View Post


Good job, at first i was being a bit sarcastic
because there are plenty of loggers already around here
but then i saw ou wanted a memory viewer not addy loggger
so yeah,
make the gui and all in a dll using a Hook already out for CA
and inject it...
gotta be careful because CShell, Ehsvc, and Engine
really really really dont like debuggers or memory engines
I could go for a memory viewer and address logger, but it'll only be worthwhile if I make it myself(need the practice).
#9 · 13y ago
-Bl00d-
-Bl00d-
Quote Originally Posted by ainkut View Post
but it'll only be worthwhile if I make it myself(need the practice).
Thats what i like to hear my main man
#10 · 13y ago
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