Address + Offset: 0x1025BFC + 0x18 Value (1byte) : 0 Requires Host: Not Tested. Don't Think So.
Address + Offset: 0x20AA0C8 + 0x18 Value (1byte): 0 Requires Host: Not Tested. Don't Think So.


.
//These are the values to find the next player
const int BasicVal = 0x57F8;
const int HealthVal = 0x31C;
//These are the values for the Player 1.
const int B_PrimaryAmmo = 0x0224193C;
const int B_SecondaryAmmo = 0x02241934;
const int B_NadesAmmo = 0x02241938;
const int B_Score = 0x02246AD0;
const int B_Name = 0x02246A3C;
const int H_Health = 0x020C1468;
//These are the Functions that do our math operation.
int Basic(int BasicType, int Player)
{ return BasicType + (Player * BasicVal); }
int Health(int Player)
{ return H_Health + (Player * HealthVal); }
//Example Usage of the "class" provided.
void Usage()
{
Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
}
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Combat Knife Kills 1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BB2</Address>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"Combat Knife Kills 2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BB3</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Combat Knife Kills 3 "</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BB4</Address>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"Combat Knife gold1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BF5</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Combat Knife gold 2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BF6</Address>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Combat Knife cf1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BFA</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"Combat Knife cf2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BFB</Address>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Combat Knife cf3"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3BFC</Address>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Combat Knife cb1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C00</Address>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"Combat Knife cb2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C01</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"Combat Knife cb3"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C02</Address>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"Combat Knife aow1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C06</Address>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"Combat Knife aow2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C07</Address>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"Combat Knife aow3"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C08</Address>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"Combat Knife ro1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C0C</Address>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"Combat Knife ro2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C0D</Address>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"Combat Knife ro3"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C0E</Address>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Combat Knife skull1"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C12</Address>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"Combat Knife skull2"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C13</Address>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"Combat Knife skull3"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>02EF3C14</Address>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
dword_22EA070 = sub_45F3F0("g_speed", 190, -2147483648, 2147483647, 0, &byte_BE1F1B);
dword_22CC83C = sub_4B1C30("g_knockback", v34, v32, v30, v28, v27);
dword_22EA028 = sub_45F3F0("g_maxDroppedWeapons", 16, 2, 32, 0, &byte_BE1F1B);
dword_22EA170 = sub_584BC0("g_debugDamage", 0, 128, &byte_BE1F1B);
dword_22CC828 = sub_45F3F0("g_debugBullets", 0, -3, 6, 128, &byte_BE1F1B);
dword_223AFCC = sub_577830("g_vehicleDrawPath", &byte_BE1F1B, 128, &byte_BE1F1B);
dword_223AFD8 = sub_584BC0("g_vehicleDrawSplines", 0, 128, &byte_BE1F1B);
dword_223AFB4 = sub_584BC0("g_ai", 1, 8320, &byte_BE1F1B);
dword_22EA030 = sub_584BC0("g_spawnai", 1, 8352, &byte_BE1F1B);
