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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 9 - Black Ops 2 (BO2) Hacks & Cheats › Call of Duty Black Ops 2 Coding, Programming & Source Code › Black Ops 2 Source Code / Address Thread

Black Ops 2 Source Code / Address Thread

Posts 16–30 of 66 · Page 2 of 5
RY
ryankinzz
xp for multiplayer 21.158.7
02E97CBC

Zombies
change round rounds dont stick though
02281E90
Points for first person
00228E4D0
points for second person
02293CC8
#16 · 13y ago
aIW|Convery
aIW|Convery
Not sure what functions people are interested in.. Tell me so I can find it =P
#17 · 13y ago
Jorndel
Jorndel
Quote Originally Posted by aIW|Convery View Post
Not sure what functions people are interested in.. Tell me so I can find it =P
Change the "client-sided" team. (Visually only for me )
#18 · 13y ago
NI
NightmareTX_RETIRED
NoFlash & NoShellShock Effects For MP 21.158.7
Code:
Address + Offset: 0x1025BFC + 0x18
Value (1byte) : 0
Requires Host: Not Tested. Don't Think So.
NoFX (Nuzzle Flash, Smoke Grenades, Fog, Etc.)
Code:
Address + Offset: 0x20AA0C8 + 0x18
Value (1byte): 0
Requires Host: Not Tested. Don't Think So.
More to come!
#19 · 13y ago
Xtranger
Xtranger
Hello all ,


All address equipement for 8 player , all address cheat engine for stats 8 player

LINK-MPGH
#20 · 13y ago
raminr1363
raminr1363
very nice

and maybe someone find this address for mp:
this adresses is old:

kills = Memory_ReadLong(&H1CD8E94)
heads = Memory_ReadLong(&H1CD8EA8)
wins = Memory_ReadLong(&H1CD8EC8)
loses = Memory_ReadLong(&H1CD8ECC)
lp = Memory_ReadLong(&H975740) ====>lostlead
wp = Memory_ReadLong(&H97573C) ===>takenlead
#21 · 13y ago
GT
gteuk
Black Ops 2 Source Code / Address Thread
I finished my Zombies update but I cant post it on here as it has a banner in it otherwise I would share

however here are some addresses as they do not all have the same offset, unless I missing something

Multiplayer offset - 0x47A00

so player 1 name is now 0x228E43C - 0x47A00

This works for ammo, clips, name, money, tactical, lethal, teleport, primary weapon, second weapon, force prone / kill player, health

This works for all the player info however

FOV is different at - 0x35DE0

Speed = 293A858 - 0x30C30

Dvar r_fog does not seem to be working for me at present

Max health has changed you can no longer write 999999 it will show a red screen you need to reduce both health and max health down to avoid this a value of 555 works well for me.
#22 · 13y ago
Jorndel
Jorndel
Zombies- Don't forget to give credit if used!

Knife Range
02913BE8
(Float)

Gravity
02913F48
(Float)

Speed
242E324 +78
(4 byte)

Freeze AIs
2188358 + 78
(4 byte)

Jump Height
BC36D0
(Float)

Ammo and More (C#)
Code:
.
        //These are the values to find the next player
        const int BasicVal = 0x57F8;
        const int HealthVal = 0x31C;

        //These are the values for the Player 1.
        const int B_PrimaryAmmo = 0x0224193C;
        const int B_SecondaryAmmo = 0x02241934;
        const int B_NadesAmmo = 0x02241938;
        const int B_Score = 0x02246AD0;
        const int B_Name = 0x02246A3C;
        const int H_Health = 0x020C1468;

        //These are the Functions that do our math operation.
        int Basic(int BasicType, int Player)
        { return BasicType + (Player * BasicVal); }

        int Health(int Player)
        { return H_Health + (Player * HealthVal); }



        //Example Usage of the "class" provided.
        void Usage()
        {
            Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
        }
#23 · 13y ago
MA
mandos
bo2 mp 23.444.3

depth of field off

r_dof_enable
CE address 029237A8 4bytes

I do not know if it will be valid for all

If no work u can try this:

1- In settings set depth of field to medium
2- now in CE find 4bytes value= 1
3- In settings set depth of field to high
4- in CE next scan value = 2

obtain address then this address + 0x960

example:
address of dof intensity in bo2 settings: 9292E48 + 0x960 = r_dof_enable 29237A8

sry my english
#24 · 13y ago
chezter65
chezter65
Free For All Nuked Out Calling Card (Hidden challenge)

02E6BE8A

@ credits to ytoof
#25 · 13y ago
chezter65
chezter65
Combat Knife
Combat Knife addresses

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Combat Knife Kills 1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BB2</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Combat Knife Kills 2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BB3</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Combat Knife Kills 3 "</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BB4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Combat Knife gold1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BF5</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Combat Knife gold 2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BF6</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Combat Knife cf1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BFA</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Combat Knife cf2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BFB</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Combat Knife cf3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BFC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Combat Knife cb1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C00</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Combat Knife cb2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C01</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Combat Knife cb3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C02</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Combat Knife aow1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C06</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"Combat Knife aow2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C07</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Combat Knife aow3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C08</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"Combat Knife ro1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C0C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Combat Knife ro2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C0D</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Combat Knife ro3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C0E</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Combat Knife skull1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C12</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Combat Knife skull2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C13</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Combat Knife skull3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C14</Address>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
#26 · 13y ago
Jorndel
Jorndel
Quote Originally Posted by Jorndel View Post
Zombies- Don't forget to give credit if used!

Knife Range
02913BE8
(Float)

Gravity
02913F48
(Float)

Speed
242E324 +78
(4 byte)

Freeze AIs
2188358 + 78
(4 byte)

Jump Height
BC36D0
(Float)

Ammo and More (C#)
Code:
.
        //These are the values to find the next player
        const int BasicVal = 0x57F8;
        const int HealthVal = 0x31C;

        //These are the values for the Player 1.
        const int B_PrimaryAmmo = 0x0224193C;
        const int B_SecondaryAmmo = 0x02241934;
        const int B_NadesAmmo = 0x02241938;
        const int B_Score = 0x02246AD0;
        const int B_Name = 0x02246A3C;
        const int H_Health = 0x020C1468;

        //These are the Functions that do our math operation.
        int Basic(int BasicType, int Player)
        { return BasicType + (Player * BasicVal); }

        int Health(int Player)
        { return H_Health + (Player * HealthVal); }



        //Example Usage of the "class" provided.
        void Usage()
        {
            Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
        }
You can update it with these addresses:


Zombies:

Ammo (Start Weapon)
-022F45CC

Health
-021740E8

Jump Height
-C22B28

IDA Dump:
Code:
dword_22EA070 = sub_45F3F0("g_speed", 190, -2147483648, 2147483647, 0, &byte_BE1F1B);
  dword_22CC83C = sub_4B1C30("g_knockback", v34, v32, v30, v28, v27);
  dword_22EA028 = sub_45F3F0("g_maxDroppedWeapons", 16, 2, 32, 0, &byte_BE1F1B);
  dword_22EA170 = sub_584BC0("g_debugDamage", 0, 128, &byte_BE1F1B);
  dword_22CC828 = sub_45F3F0("g_debugBullets", 0, -3, 6, 128, &byte_BE1F1B);
  dword_223AFCC = sub_577830("g_vehicleDrawPath", &byte_BE1F1B, 128, &byte_BE1F1B);
  dword_223AFD8 = sub_584BC0("g_vehicleDrawSplines", 0, 128, &byte_BE1F1B);
  dword_223AFB4 = sub_584BC0("g_ai", 1, 8320, &byte_BE1F1B);
  dword_22EA030 = sub_584BC0("g_spawnai", 1, 8352, &byte_BE1F1B);
#27 · edited 13y ago · 13y ago
MisterY
MisterY
Multiplayer addresses v24:
Speed: 029BF8C0 (4 bytes)
Number of enemy bots: 029F8800 (4 bytes)
Number of friendly bots: 029F87A0 (4 bytes)
Health: 0217F268 (4 bytes)
Scorestreak #1: 022FFA4C (4 bytes)
Scorestreak #2: 022FFA54 (4 bytes)
Scorestreak #3: 022FFA50 (4 bytes)
Ammo addresses (all 4 bytes):
022FFA60
022FFA5C
022FFA58
022FFA64 (grenades)
022FFA68 (tactical)
022FFA70
022FFA6C
Some ammo addresses can change if you have akimbo weapons.
#28 · 13y ago
GT
gteuk
I not added anything useful for a while so here is some Zombie Addresses for update 35.1111.1

All require host

Gravity
Float
29B9BE0

Player 1 Cash
4 Bytes
23059D8

Player 1 Name
String 16
2305944

Player 1 Second Ammo
4 Bytes
2300844

Player 1 Nades
4 Bytes
2300844

Player 1 tactical
4 Bytes
2300840

Player 1 Primary Ammo
4 Bytes
230083C

Player 1 Second Clip
4 Bytes
2300808

Player 1 Primary Clip
4 Bytes
2300800

Player 1 Primary Weapon
4 Bytes
23006AC

Player 1 Lethal Slot
4 Bytes
23006AC


Player 1 Tactical Slot
4 Bytes
2300690

Player 1 Secondary Weapon
4 Bytes
2300674

Is Host
4 Bytes
124BA0C

Game Version
String 10
18ECE4

Credits @gteuk if it helps
#29 · 13y ago
hidden247
hidden247
Current Zombie BO2/T6MP
Current Zombie BO2/T6MP
Money Static Address!!
Address / Offset:
028C855C / D8


PLEASE VERIFY
#30 · 13y ago
Posts 16–30 of 66 · Page 2 of 5

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