using System;
namespace p0x1337
{
class offsets
{
public struct Player
{
//Add Hex 0x31C to get the next Player Base.
public static int hName = 0x0234BFD4;
public static int hRecoil = 0x006F8754;
public static int hHealth = 0x021C5868;
public static int hP_Ammo = 0x02346ECC;
public static int hP_WeaponID = 0x02346D04;
public static int hS_Ammo = 0x02346ED4;
public static int hS_WeaponID = 0x02346D3C;
public static int hLethals = 0x02346ED0;
public static int hGrenades = 0x02346ED8;
public static int hMoney = 0x0234C068;
public static int hFoV = 0x02A18A20;
public static int hRapidFire = 0x02346AEC;
public static int hSpeed = 0x029F6E20;
public static int hPlayer_CorY = 0x02346AD0;
public static int hPlayer_CorZ = 0x02346ACC;
public static int hPlayer_CorX = 0x02346AC8;
}
public struct Zombies
{
//Add Hex 0x31C to get the next Zombies Base.
public static int hZ_Health = 0x021C9CD0;
public static int hZ_CorY = 0x021C9C64;
public static int hZ_CorZ = 0x021C9C60;
public static int hZ_CorX = 0x021C9C5C;
}
public struct Miscellaneous
{
public static int hZombieCount = 0x02334688;
public static int hRound = 0x0233FA10;
}
public struct WeaponID
{
public static int AK74U = 2;
public static int MP5 = 3;
public static int Chicom_CQB = 4;
public static int AK74FU2 = 5;
public static int MP115_Kollider = 6;
public static int Chicom_Cataclysmic_Quadruple_Burst = 7;
public static int Olympia_Standard = 8;
public static int M14 = 9;
public static int Colt_M16A1 = 10;
public static int SMR = 11;
public static int M8A1 = 12;
public static int Type_25 = 13;
public static int MTAR = 14;
public static int Mnesia = 15;
public static int Skullcrusher = 16;
public static int SM1L3R = 18;
public static int Micro_Aerator = 20;
public static int Strain_25 = 22;
public static int Malevolent_Taxonomic_Anodized_Redeemer = 24;
public static int S12 = 28;
public static int M1216 = 29;
public static int Refitted_870_Mechanical_Cranium_Sequencer = 30;
public static int Hades = 31;
public static int Synthetic_Dozen = 32;
public static int Mesmerizer = 33;
public static int Galil = 34;
public static int FAL = 35;
public static int RPD = 36;
public static int HAMR = 37;
public static int Lamentation = 38;
public static int WN = 39;
public static int Relativicstic_Punishment_Devize = 40;
public static int SLDG_HAMR = 41;
public static int DSR_50 = 42;
public static int Barret_M82A1 = 43;
public static int Dead_Specimen_Reactor_5000 = 44;
public static int Macro_Annihilator = 45;
public static int M1911 = 47;
public static int Python = 48;
public static int Executioner = 49;
public static int KAP_40 = 50;
public static int Five_Seven = 51;
public static int B23R = 52;
public static int Knife = 54;
public static int Cobra = 57;
public static int Voice_of_Justice = 58;
public static int Karmic_Atom_Perforator_4000 = 59;
public static int Ultra = 60;
public static int B34R = 61;
public static int RPG = 64;
public static int War_Machine = 65;
public static int Rocket_Propelled_Grievance = 66;
public static int Dystopic_Demolisher = 67;
public static int Ray_Gun = 68;
public static int Ballistic_Knife = 72;
public static int The_Krauss_Refribrillator = 73;
public static int Ballistic_Knife_DifferentSkin = 74;
public static int The_Krauss_Refribrillator_DifferentSkin = 75;
public static int Ray_Gun_MKII = 76;
public static int Porters_MKII_Ray_Gun = 77;
public static int Porters_XII_Ray_Gun = 78;
}
public struct WeaponID_DualWield
{
//may cause crash
public static int Five_Seven_Dual_Wield = 53;
public static int Mustang_and_Sally = 55;
public static int Ultra_and_Violet = 62;
}
public struct WeaponID_GrenadesLethal
{
public static int Semtex = 80;
public static int Monkey = 81;
public static int Flashbang = 82;
public static int Grenades = 88;
}
}
}
Dim Cbuf_addtext As Integer = &H5C6F10
Dim SV_GameSendServerCommand As Integer = &H5C6F10
Dim Tdisabler As Integer = &H3A458F4
Dim map_name As Integer = &H1149FE0
Dim gametype As Integer = &H114A020
Dim number_player As Integer = &H1149ECC
Dim DVAR As Integer = &H18
Dim cg_hue As Integer = &H10A7EA4
Dim cg_saturation As Integer = &H10A7E1C
Dim cg_temp As Integer = &H10A7E30
Dim cg_coloro_on As Integer = &H10A7EAC
Dim cg_fov As Integer = &H114227C
Dim cg_fovscale As Integer = &H1140880
Dim com_fps As Integer = &H25E45B0
Dim detailcamo As Integer = &H10A7E64
Dim cg_overheadnamessize As Integer = &H113F158
Dim cg_overheadiconsize As Integer = &H11422B8
Dim cg_overheadranksize As Integer = &H113F188
Dim cg_gun_x As Integer = &H1153184 '2A4B340 1153184
Dim cg_gun_y As Integer = &H1153160
Dim cg_gun_z As Integer = &H115316C
Dim cg_crosshaire As Integer = &H10AA244
Dim cg_names As Integer = &H113F158
Dim cg_ranks As Integer = &H113F188
Dim cg_radar As Integer = &H11423C8
Dim cg_chatheight As Integer = &H2A1AC3C
Dim cg_crosshaire_name As Integer = &H11409C8
Dim r_aaalpha As Integer = &H34559B4
Dim cg_gun As Integer = &H10AC1A8
Dim cg_draw2D As Integer = &H10AC164
Dim night_sky As Integer = &H345595C
Dim night_sky2 As Integer = &H3455910
Dim red_sky As Integer = &H3455A74
Dim sun_direction As Integer = &H34558EC
Dim sky_transition As Integer = &H3455B24
Dim sky_rortation As Integer = &H3455888
Dim sunlight_dir As Integer = &H34558EC
Dim bloomTweaks As Integer = &H3455698
Dim heroLightScale As Integer = &H3455B3C
Dim HLSR As Integer = &H2A3E200
Dim HLSG As Integer = &H2A3E204
Dim HLSB As Integer = &H2A3E208
Dim dobjLimit As Integer = &H3455A6C
'light color
Dim sun_light_on As Integer = &H345560C
Dim sun_light_color As Integer = &H34559A8
Dim z_on As Integer = &H3455954
Dim z_nblur As Integer = &H2A3C940 '2A3C950 '34559CC
Dim z_fblur As Integer = &H2A3C9A0 '2A3C9B0 '3455B0C
Dim z_fstart As Integer = &H2A3CB80 '2A3CB90 '3455640
Dim z_fend As Integer = &H2A3CBE0 '2A3CBF0 ' 3455B04 '
Dim z_nstart As Integer = &H2A3CAC0 '2A3CAD0 '3455A34 '
Dim z_nend As Integer = &H2A3CB20 '2A3CB30 '34555D8 '
Dim SS_bias As Integer = &H34556AC
Dim SS_Scale As Integer = &H3455B4C
Dim SS_Radius As Integer = &H3455AAC
Dim SS_Intensity As Integer = &H3455A60
'fog
Dim f_start As Integer = &H36434B8
Dim f_distance As Integer = &H36434BC
Dim f_height As Integer = &H36434C4
Dim f_bias As Integer = &H36434C8
Dim f_baseExp As Integer = &H36434E4
Dim f_farExp As Integer = &H3634F4
Dim f_FBR As Integer = &H36434D8
Dim f_FBG As Integer = &H36434DC
Dim f_FBB As Integer = &H36434E0
Dim f_FFR As Integer = &H36434E8
Dim f_FFG As Integer = &H36434EC
Dim f_FFB As Integer = &H36434F0
Dim sunX1 As Integer = &H2A391C0
Dim sunX2 As Integer = &H2A391D0
Dim sunY1 As Integer = &H2A391C4
Dim sunY2 As Integer = &H2A391D4
Dim zz_nblur As Integer = &H2A3C940 '2A3C950
Dim zz_fblur As Integer = &H2A3C9A0 '2A3C9B0
Dim zz_fstart As Integer = &H2A3CB80 '2A3CB90
Dim zz_fend As Integer = &H2A3CBE0 '2A3CBF0
Dim zz_nstart As Integer = &H2A3CAC0 '2A3CAD0
Dim zz_nend As Integer = &H2A3CB20 '2A3CB30
Dim zz_nblur2 As Integer = &H2A3C950
Dim zz_fblur2 As Integer = &H2A3C9B0
Dim zz_fstart2 As Integer = &H2A3CB90
Dim zz_fend2 As Integer = &H2A3CBF0
Dim zz_nstart2 As Integer = &H2A3CAD0
Dim zz_nend2 As Integer = &H2A3CB30
Dim light_color_R1 As Integer = &H2A39110
Dim light_color_G1 As Integer = &H2A39114
Dim light_color_B1 As Integer = &H2A39118
Dim light_color_R2 As Integer = &H2A39100
Dim light_color_G2 As Integer = &H2A39104
Dim light_color_B2 As Integer = &H2A39108
Dim my_team As Integer = &H2376094
Dim health1 As Integer = &H23737E0
Dim health2 As Integer = &H21EF968
Dim health_size As Integer = &H31C
Dim main_size As Integer = &H57F8
Dim Arc1 As Integer = &H237B938
Dim Arc2 As Integer = &H2381130
Dim Arc3 As Integer = &H2386928
Dim Arc4 As Integer = &H238C120
Dim Arc5 As Integer = &H2391918
Dim Arc6 As Integer = &H2397110
Dim Arc7 As Integer = &H239C908
Dim Arc8 As Integer = &H23A2100
Dim Arc9 As Integer = &H23A78F8
Dim Arc10 As Integer = &H23AD0F0
Dim Arc11 As Integer = &H23B28E8
Dim Arc0 As Integer = &H2376140
Dim bot_name1 As Integer = &H237B8CC
Dim bot_name2 As Integer = &H23810C4
Dim bot_name3 As Integer = &H23868BC
Dim bot_name4 As Integer = &H238C0B4
Dim bot_name5 As Integer = &H23918AC
Dim bot_name6 As Integer = &H23970A4
Dim bot_name7 As Integer = &H239C89C
Dim bot_name8 As Integer = &H23A2094
Dim bot_name9 As Integer = &H23A788C
Dim bot_name10 As Integer = &H23AD084
Dim bot_name11 As Integer = &H23B287C
Dim bot_name0 As Integer = &H23760D4
Dim Camo1 As Integer = &H2370E78
Dim Camo2 As Integer = &H2370E5C
Dim weapon_P As Integer = &H2370E74
Dim weapon_S As Integer = &H2370E58
Dim no_spread As Integer = &H2A2F200
Dim no_reload As Integer = &H2A2F260
Dim no_FireRate As Integer = &H2A2F2C0
Dim no_scopeFast As Integer = &H2A2F320
Dim perk1 As Integer = &H23710E8
Dim perk2 As Integer = &H23710EC
Dim perk3 As Integer = &H2373AF0
Dim perk4 As Integer = &H2373AF4
Dim perk5 As Integer = &H2376134
Dim perk6 As Integer = &H2376138
Dim my_vsat As Integer = &H2E4911D4
Dim my_recoil As Integer = &H56EC09
Dim re_on As Byte() = {116}
Dim re_off As Byte() = {235}
Dim compass As Integer = &H1079D58
Dim a As New WriterClass
Dim Dvar_size As Integer = &H18
Dim Main_size As Integer = &H31C
Dim cg_fov As Integer = &H111810C
Dim cg_fovscale As Integer = &H1116710
Dim cg_gun_x As Integer = &H1129014
Dim cg_gun_y As Integer = &H1128FF0
Dim cg_gun_z As Integer = &H1128FFC
Dim party_minplayer As Integer = &H127CD9C
' CE Stuff'
Dim map_name As String = &H12BD218
Dim party_maxplayer As Integer = &H2A28FE0
Dim first_gun_ammo As Integer = &H2346ECC
Dim second_gun_ammo As Integer = &H2346ED4
Dim third_gun_ammo As Integer = &H2346EC8
Dim first_gun_loader As Integer = &H2346E90
Dim second_gun_loader As Integer = &H2346E98
Dim nades As Integer = &H2346ED0
Dim secondary_nades As Integer = &H2346ED8
Dim Current_weapon_ID As Integer = &H2346C58
Dim number_zombie As Integer = &H2334688
Dim money As Integer = &H234C068
Dim number_rounds As Integer = &H233FA10
Dim zombie_health As Integer = &H21C9CD0
Dim No_recoil As Integer = &H6F8754
Dim health As Integer = &H21C5868
Dim player_X As Integer = &H2346AC8
Dim player_Y As Integer = &H2346AD0
Dim player_Z As Integer = &H2346ACC
Dim primary_ID As Integer = &H2346D04
Dim secondary_ID As Integer = &H2346D3C