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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 9 - Black Ops 2 (BO2) Hacks & Cheats › Call of Duty Black Ops 2 Coding, Programming & Source Code › Black Ops 2 Source Code / Address Thread

Black Ops 2 Source Code / Address Thread

Posts 61–66 of 66 · Page 5 of 5
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CrypticMods
CrypticMods
Quote Originally Posted by JokerKing9903 View Post
Someone got the Address for VSAT? Don't wanna search
I have a private one thats better than the public one. But I'm not gonna post sorry. The public one is:

Code:
VSAT - 0x2E4911D4 - Integer Freeze at a value > 0
#61 · 8y ago
JokerKing9903
JokerKing9903
Quote Originally Posted by CrypticMods View Post
I have a private one thats better than the public one. But I'm not gonna post sorry. The public one is:

Code:
VSAT - 0x2E4911D4 - Integer Freeze at a value > 0
Thank you m8. Yeah I got the private one but got it on my Laptop and I can't find it. Mhh these Address was good.. Cheat was undetected for 2 Months..
#62 · 8y ago
lindra
lindra
DVAR : &H18

cg_fov : &H114227C [default : 65-90]
cg_fovScale : &H1140880 [default : 1.0 - 1.XXX]

cg_gun_x : &H1153184 [default : [ X< 0 > X]]
cg_gun_y : &H1153160 [default : [ X< 0 > X]]
cg_gun_z : &H115316C [default : [ X< 0 > X]]

com_FPS : &H25E45B0 [default : [ 60 - 90 - 125 - 250]
cg_names : &H113F158 [default : on = 1, off = 0]
cg_ranks : &H113F188 [default : on = 1, off = 0]
cg_cheatheight :&H2A1AC3C [default : 4 off = 0 and you can change it with what ever you wants (0,1,2,3,4,5,6,7,8,9,10 )]

exemple :
VB.NET
a.WriteFloat(a.ReadInteger(cg_fov) + DVAR, 100)
C#
this.Proc.WriteFloat(this.Proc.ReadInteger(cg_fov) + DVAR, int.Parse(Fov.Text));
#63 · 8y ago
CrypticMods
CrypticMods
Quote Originally Posted by Silent View Post
TAC ScreenShot: 0x3A458F4 Set to 1
Wouldn't it be better to just byte patch:
Code:
0x75BE9A
0x75BECE
0x75BEEC
to 0x01?

This way, you wouldn't have to have a loop setting 0x3A458F4.
#64 · 8y ago
i4mTh3Fr34kPr0
i4mTh3Fr34kPr0
Code:
using System;

namespace p0x1337
{
    class offsets
    {
        public struct Player
        {
            //Add Hex 0x31C to get the next Player Base.
            public static int hName = 0x0234BFD4;
            public static int hRecoil = 0x006F8754;
            public static int hHealth = 0x021C5868;
            public static int hP_Ammo = 0x02346ECC;
            public static int hP_WeaponID = 0x02346D04;
            public static int hS_Ammo = 0x02346ED4;
            public static int hS_WeaponID = 0x02346D3C;
            public static int hLethals = 0x02346ED0;
            public static int hGrenades = 0x02346ED8;
            public static int hMoney = 0x0234C068;
            public static int hFoV = 0x02A18A20;
            public static int hRapidFire = 0x02346AEC;
            public static int hSpeed = 0x029F6E20;
            public static int hPlayer_CorY = 0x02346AD0;
            public static int hPlayer_CorZ = 0x02346ACC;
            public static int hPlayer_CorX = 0x02346AC8;
        }

        public struct Zombies
        {
            //Add Hex 0x31C to get the next Zombies Base.
            public static int hZ_Health = 0x021C9CD0;
            public static int hZ_CorY = 0x021C9C64;
            public static int hZ_CorZ = 0x021C9C60;
            public static int hZ_CorX = 0x021C9C5C;
        }

        public struct Miscellaneous
        {
            public static int hZombieCount = 0x02334688;
            public static int hRound = 0x0233FA10;
        }

        public struct WeaponID
        {
            public static int AK74U = 2;
            public static int MP5 = 3;
            public static int Chicom_CQB = 4;
            public static int AK74FU2 = 5;
            public static int MP115_Kollider = 6;
            public static int Chicom_Cataclysmic_Quadruple_Burst = 7;
            public static int Olympia_Standard = 8;
            public static int M14 = 9;
            public static int Colt_M16A1 = 10;
            public static int SMR = 11;
            public static int M8A1 = 12;
            public static int Type_25 = 13;
            public static int MTAR = 14;
            public static int Mnesia = 15;
            public static int Skullcrusher = 16;
            public static int SM1L3R = 18;
            public static int Micro_Aerator = 20;
            public static int Strain_25 = 22;
            public static int Malevolent_Taxonomic_Anodized_Redeemer = 24;
            public static int S12 = 28;
            public static int M1216 = 29;
            public static int Refitted_870_Mechanical_Cranium_Sequencer = 30;
            public static int Hades = 31;
            public static int Synthetic_Dozen = 32;
            public static int Mesmerizer = 33;
            public static int Galil = 34;
            public static int FAL = 35;
            public static int RPD = 36;
            public static int HAMR = 37;
            public static int Lamentation = 38;
            public static int WN = 39;
            public static int Relativicstic_Punishment_Devize = 40;
            public static int SLDG_HAMR = 41;
            public static int DSR_50 = 42;
            public static int Barret_M82A1 = 43;
            public static int Dead_Specimen_Reactor_5000 = 44;
            public static int Macro_Annihilator = 45;
            public static int M1911 = 47;
            public static int Python = 48;
            public static int Executioner = 49;
            public static int KAP_40 = 50;
            public static int Five_Seven = 51;
            public static int B23R = 52;
            public static int Knife = 54;
            public static int Cobra = 57;
            public static int Voice_of_Justice = 58;
            public static int Karmic_Atom_Perforator_4000 = 59;
            public static int Ultra = 60;
            public static int B34R = 61;
            public static int RPG = 64;
            public static int War_Machine = 65;
            public static int Rocket_Propelled_Grievance = 66;
            public static int Dystopic_Demolisher = 67;
            public static int Ray_Gun = 68;
            public static int Ballistic_Knife = 72;
            public static int The_Krauss_Refribrillator = 73;
            public static int Ballistic_Knife_DifferentSkin = 74;
            public static int The_Krauss_Refribrillator_DifferentSkin = 75;
            public static int Ray_Gun_MKII = 76;
            public static int Porters_MKII_Ray_Gun = 77;
            public static int Porters_XII_Ray_Gun = 78;
        }

        public struct WeaponID_DualWield
        {
            //may cause crash
            public static int Five_Seven_Dual_Wield = 53;
            public static int Mustang_and_Sally = 55;
            public static int Ultra_and_Violet = 62;
        }

        public struct WeaponID_GrenadesLethal
        {
            public static int Semtex = 80;
            public static int Monkey = 81;
            public static int Flashbang = 82;
            public static int Grenades = 88;
        }
    }
}
#65 · 8y ago
lindra
lindra
Don't judge me I wrote everything in a class.vb 2 months ago (i'm coding in c# now)

MultiPlayer :
Code:
Dim Cbuf_addtext As Integer = &H5C6F10
Dim SV_GameSendServerCommand As Integer = &H5C6F10
   Dim Tdisabler As Integer = &H3A458F4

    Dim map_name As Integer = &H1149FE0
    Dim gametype As Integer = &H114A020
    Dim number_player As Integer = &H1149ECC


    Dim DVAR As Integer = &H18
    Dim cg_hue As Integer = &H10A7EA4
    Dim cg_saturation As Integer = &H10A7E1C
    Dim cg_temp As Integer = &H10A7E30
    Dim cg_coloro_on As Integer = &H10A7EAC
    Dim cg_fov As Integer = &H114227C
    Dim cg_fovscale As Integer = &H1140880
    Dim com_fps As Integer = &H25E45B0
    Dim detailcamo As Integer = &H10A7E64
    Dim cg_overheadnamessize As Integer = &H113F158
    Dim cg_overheadiconsize As Integer = &H11422B8
    Dim cg_overheadranksize As Integer = &H113F188
    Dim cg_gun_x As Integer = &H1153184  '2A4B340 1153184 
    Dim cg_gun_y As Integer = &H1153160
    Dim cg_gun_z As Integer = &H115316C
    Dim cg_crosshaire As Integer = &H10AA244
    Dim cg_names As Integer = &H113F158
    Dim cg_ranks As Integer = &H113F188
    Dim cg_radar As Integer = &H11423C8
    Dim cg_chatheight As Integer = &H2A1AC3C
    Dim cg_crosshaire_name As Integer = &H11409C8
    Dim r_aaalpha As Integer = &H34559B4
    Dim cg_gun As Integer = &H10AC1A8
    Dim cg_draw2D As Integer = &H10AC164
    Dim night_sky As Integer = &H345595C
    Dim night_sky2 As Integer = &H3455910
    Dim red_sky As Integer = &H3455A74
    Dim sun_direction As Integer = &H34558EC
    Dim sky_transition As Integer = &H3455B24
    Dim sky_rortation As Integer = &H3455888
    Dim sunlight_dir As Integer = &H34558EC
    Dim bloomTweaks As Integer = &H3455698
    Dim heroLightScale As Integer = &H3455B3C
    Dim HLSR As Integer = &H2A3E200
    Dim HLSG As Integer = &H2A3E204
    Dim HLSB As Integer = &H2A3E208
    Dim dobjLimit As Integer = &H3455A6C
    'light color
    Dim sun_light_on As Integer = &H345560C
    Dim sun_light_color As Integer = &H34559A8
    Dim z_on As Integer = &H3455954
    Dim z_nblur As Integer = &H2A3C940 '2A3C950 '34559CC  
    Dim z_fblur As Integer = &H2A3C9A0 '2A3C9B0 '3455B0C  
    Dim z_fstart As Integer = &H2A3CB80 '2A3CB90 '3455640 
    Dim z_fend As Integer = &H2A3CBE0 '2A3CBF0 ' 3455B04 ' 
    Dim z_nstart As Integer = &H2A3CAC0 '2A3CAD0 '3455A34 ' 
    Dim z_nend As Integer = &H2A3CB20 '2A3CB30 '34555D8 ' 
    Dim SS_bias As Integer = &H34556AC
    Dim SS_Scale As Integer = &H3455B4C
    Dim SS_Radius As Integer = &H3455AAC
    Dim SS_Intensity As Integer = &H3455A60
    'fog
    Dim f_start As Integer = &H36434B8
    Dim f_distance As Integer = &H36434BC
    Dim f_height As Integer = &H36434C4
    Dim f_bias As Integer = &H36434C8
    Dim f_baseExp As Integer = &H36434E4
    Dim f_farExp As Integer = &H3634F4
    Dim f_FBR As Integer = &H36434D8
    Dim f_FBG As Integer = &H36434DC
    Dim f_FBB As Integer = &H36434E0
    Dim f_FFR As Integer = &H36434E8
    Dim f_FFG As Integer = &H36434EC
    Dim f_FFB As Integer = &H36434F0

    Dim sunX1 As Integer = &H2A391C0
    Dim sunX2 As Integer = &H2A391D0
    Dim sunY1 As Integer = &H2A391C4
    Dim sunY2 As Integer = &H2A391D4

    Dim zz_nblur As Integer = &H2A3C940  '2A3C950
    Dim zz_fblur As Integer = &H2A3C9A0  '2A3C9B0
    Dim zz_fstart As Integer = &H2A3CB80  '2A3CB90
    Dim zz_fend As Integer = &H2A3CBE0    '2A3CBF0
    Dim zz_nstart As Integer = &H2A3CAC0  '2A3CAD0
    Dim zz_nend As Integer = &H2A3CB20  '2A3CB30

    Dim zz_nblur2 As Integer = &H2A3C950
    Dim zz_fblur2 As Integer = &H2A3C9B0
    Dim zz_fstart2 As Integer = &H2A3CB90
    Dim zz_fend2 As Integer = &H2A3CBF0
    Dim zz_nstart2 As Integer = &H2A3CAD0
    Dim zz_nend2 As Integer = &H2A3CB30

    Dim light_color_R1 As Integer = &H2A39110
    Dim light_color_G1 As Integer = &H2A39114
    Dim light_color_B1 As Integer = &H2A39118
    Dim light_color_R2 As Integer = &H2A39100
    Dim light_color_G2 As Integer = &H2A39104
    Dim light_color_B2 As Integer = &H2A39108

    Dim my_team As Integer = &H2376094
    Dim health1 As Integer = &H23737E0
    Dim health2 As Integer = &H21EF968

    Dim health_size As Integer = &H31C
    Dim main_size As Integer = &H57F8

    Dim Arc1 As Integer = &H237B938
    Dim Arc2 As Integer = &H2381130
    Dim Arc3 As Integer = &H2386928
    Dim Arc4 As Integer = &H238C120
    Dim Arc5 As Integer = &H2391918
    Dim Arc6 As Integer = &H2397110
    Dim Arc7 As Integer = &H239C908
    Dim Arc8 As Integer = &H23A2100
    Dim Arc9 As Integer = &H23A78F8
    Dim Arc10 As Integer = &H23AD0F0
    Dim Arc11 As Integer = &H23B28E8
    Dim Arc0 As Integer = &H2376140



    Dim bot_name1 As Integer = &H237B8CC
    Dim bot_name2 As Integer = &H23810C4
    Dim bot_name3 As Integer = &H23868BC
    Dim bot_name4 As Integer = &H238C0B4
    Dim bot_name5 As Integer = &H23918AC
    Dim bot_name6 As Integer = &H23970A4
    Dim bot_name7 As Integer = &H239C89C
    Dim bot_name8 As Integer = &H23A2094
    Dim bot_name9 As Integer = &H23A788C
    Dim bot_name10 As Integer = &H23AD084
    Dim bot_name11 As Integer = &H23B287C
    Dim bot_name0 As Integer = &H23760D4

    Dim Camo1 As Integer = &H2370E78
    Dim Camo2 As Integer = &H2370E5C

    Dim weapon_P As Integer = &H2370E74
    Dim weapon_S As Integer = &H2370E58

    Dim no_spread As Integer = &H2A2F200
    Dim no_reload As Integer = &H2A2F260
    Dim no_FireRate As Integer = &H2A2F2C0
    Dim no_scopeFast As Integer = &H2A2F320

    Dim perk1 As Integer = &H23710E8
    Dim perk2 As Integer = &H23710EC
    Dim perk3 As Integer = &H2373AF0
    Dim perk4 As Integer = &H2373AF4
    Dim perk5 As Integer = &H2376134
    Dim perk6 As Integer = &H2376138

    Dim my_vsat As Integer = &H2E4911D4
    Dim my_recoil As Integer = &H56EC09
    Dim re_on As Byte() = {116}
    Dim re_off As Byte() = {235}

    Dim compass As Integer = &H1079D58
Zombie :

Code:
    Dim a As New WriterClass
    Dim Dvar_size As Integer = &H18
    Dim Main_size As Integer = &H31C

    Dim cg_fov As Integer = &H111810C
    Dim cg_fovscale As Integer = &H1116710
    Dim cg_gun_x As Integer = &H1129014
    Dim cg_gun_y As Integer = &H1128FF0
    Dim cg_gun_z As Integer = &H1128FFC
    Dim party_minplayer As Integer = &H127CD9C

    ' CE Stuff'
    Dim map_name As String = &H12BD218
    Dim party_maxplayer As Integer = &H2A28FE0

    Dim first_gun_ammo As Integer = &H2346ECC
    Dim second_gun_ammo As Integer = &H2346ED4
    Dim third_gun_ammo As Integer = &H2346EC8
    Dim first_gun_loader As Integer = &H2346E90
    Dim second_gun_loader As Integer = &H2346E98
    Dim nades As Integer = &H2346ED0
    Dim secondary_nades As Integer = &H2346ED8
    Dim Current_weapon_ID As Integer = &H2346C58


    Dim number_zombie As Integer = &H2334688
    Dim money As Integer = &H234C068
    Dim number_rounds As Integer = &H233FA10
    Dim zombie_health As Integer = &H21C9CD0


    Dim No_recoil As Integer = &H6F8754
    Dim health As Integer = &H21C5868
    Dim player_X As Integer = &H2346AC8
    Dim player_Y As Integer = &H2346AD0
    Dim player_Z As Integer = &H2346ACC
    Dim primary_ID As Integer = &H2346D04
    Dim secondary_ID As Integer = &H2346D3C
#66 · 7y ago
Posts 61–66 of 66 · Page 5 of 5
…

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