I haven't programmed in a little but something like this works.
Add this code into where the effect is.
so something like
form1.txt = 0
private sub test1
if form1.txt >0 then
msgbox"hack on"
form1.txt=0
elsif msgbox"hack off" & form1.txt=1
end sub
Originally Posted by Girlz Rule
I haven't programmed in a little but something like this works.
Add this code into where the effect is.
so something like
form1.txt = 0
private sub test1
if form1.txt >0 then
msgbox"hack on"
form1.txt=0
elsif msgbox"hack off" & form1.txt=1
end sub
I think having a message box pop up in game would be slightly irritating!
Originally Posted by Girlz Rule
I haven't programmed in a little but something like this works.
Add this code into where the effect is.
so something like
form1.txt = 0
private sub test1
if form1.txt >0 then
msgbox"hack on"
form1.txt=0
elsif msgbox"hack off" & form1.txt=1
end sub
You are the reason I finally changed my password(90 days rule) after like a month...
Just wanted to tell you...this is the greatest code of mankind.
@OP Either use a timer or a boolean with a sub that runs in a background thread...
Heres the code for timer tick that has an interval of 1000 (around)
Dim decide as boolean = true
Dim off As Boolean
if decide = false then 'lets same key do same thing
off = GetAsyncKeyState(Keys.F3) 'this will make f3 turn it on/off
If off = True Then
decide = true
'STOP COMMAND HERE
else
'START COMMAND HERE
decide = false
End If
Can make trainer, but can't check key state - odd?
papadoo had good suggestion: add a timer to the form and in it's tick event check for keypress -- if pressed, toggle the hack.
I actually recommend having a button to enable the hack (and the timer) and then use the timer /keypress check to disable it -- if the timer interval is too high, you have to hold the key down longer (not really* a problem, but sometimes you just press the button fast expecting it to work, and it won't), and if it's too short, it could actually run several times for 1 key press and enable/disable several times really fast.
cmdOn_click()
if hack.CurrentlyOn = falseThen
hack.Enable/Start/W.e.
timerKeys.enabled = true
cmdOn.enabled = false
end sub
timer1_tick()
if getasynckeystate = yourKey then
hack.disable()
cmdOn.enabled = true 'so user can start hack again
timer1.enabled = false 'since timer1's only purpose is to stop the hack, if hack is currently disabled, the timer doesn't need to be on.
end sub
instead of button.enabled = false, maybe updating a label is better way to say "hack is on"