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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms BR Hack Coding/Source Code › Classes atualizadas

LightbulbClasses atualizadas

Posts 1–15 of 16 · Page 1 of 2
MA
Mano_Itu
Classes atualizadas
Code:
class cSFXList
{
public:
	unsigned long unk0;
	unsigned long* List;
	unsigned long unk1;
	int Num;
};

class cSFXMgr
{
public:
	cSFXList SFXList[0x3B];
};

class cCharacterFX       
{
public:
	char unknown1[16];
	int *Object;
	char unknown2[40];
	int*  nObject;        
	int	IsPlayer;
	char unknown3[56];
	float fStartPitch;
	float fStartYaw;
	char unknown4[1227];
	bool bIsDead;
	bool bSpawnSheild;
	char unknown5[15];
	int* hHitbox;
	char unknown6[98];
	WORD wHealth;
	WORD wArmor; 
	char unknown7[6]; 
	unsigned char Index;
	char unknown8[44];    
    float fPitch;            
    float fYaw;   
	char unknown9[454];     
    BYTE bMoving;         
    BYTE bShotMoveState;               
};

class cGameClientShell
{
public:
   virtual void Function0();
   virtual void Function1();
   virtual void Function2();
   virtual void Function3();
   virtual void Function4();
   virtual void Function5();
   virtual void Function6();
   virtual void Function7();
   virtual void Function8();
   virtual void Function9();
   virtual void Function10();
   virtual void Function11();
   virtual void Function12();
   virtual void Function13();
   virtual void Function14();
   virtual void Function15();
   virtual void Function16();
   virtual void Function17();
   virtual void Function18();
   virtual void Function19();
   virtual void Function20();
   virtual void Function21();
   virtual void Function22();
   virtual void Function23();
   virtual void Function24();
   virtual void Function25();
   virtual void Function26();
   virtual void Function27();
   virtual void Function28();
   virtual void Function29();
   virtual void Function30();
   virtual void Function31();
   virtual void Function32();
   virtual void Function33();
   virtual void Function34();
   virtual void Function35();
   virtual void Function36();
   virtual void Function37();
   virtual void Function38();
   virtual void Function39();
   virtual void Function40();
   virtual void Function41();
   virtual void Function42();
   virtual void Function43();
   virtual void Function44();
   virtual void Function45();
   virtual DWORD GetClientInfoMgr();
   virtual DWORD GetInterfaceManager();
   virtual DWORD GetPlayerManager();
   virtual void Function49();
   virtual void Function50();
   virtual void Function51();
   virtual void Function52();
   virtual void Function53();
   virtual void Function54();
   virtual void Function55();
   virtual void Function56();
   virtual cSFXMgr* GetSFXMgr();
};
creditos: @Code64 [CodeRED]
#1 · 13y ago
pDevice
pDevice
Boa Itu!
#2 · 13y ago
EX
experthack
Sempre tem um fdp pra postar
#3 · 13y ago
'SmoLL
'SmoLL
Sabia que alguem ia foder a poha toda kkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Esses caras é pior que puta Gratis, da tudo!!!
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
#4 · 13y ago
Coder.Anonymous
Coder.Anonymous
Sempre tem um, isso não e Novidade, Jajaja postaram outra coisinha.. não duvido mais nada .

creditos: @Code64 [CodeRED] £ TokolocoSK, as Classe "cCharacterFX" foram atualizadas pelo TOKO !
#5 · edited 13y ago · 13y ago
Jascha Heifetz
Jascha Heifetz
vindo de BR n é novidade mesmo
#6 · 13y ago
SN
SNIPdetta
Parabens pela contribuição.
Melhor postado para todos do que meia duzia ganhando dinheiro sem ter tido nenhum trabalho de ter que fazer a reversa inicial do jogo, como a maioria não sabe, essas classes foram originalmente feitas por grandes programadores como Gordon, NeoIII, ZeaS, Gellin, DrUnKeN ChEeTaH e outros da UC.

Acho muito errado esse pessoal ficar atualizando e vendendo, quem realmente merece são estes grandes que fizeram ela inicialmente.

Mas nada a dizer de uma sessão que está desta forma, desde sua criação eu tinha notado que iria se tornar esse antro de perdição, tenho vergonha dessa sessão br.
#7 · 13y ago
Jascha Heifetz
Jascha Heifetz
os cara daqi quer ser reconhecido, mais ta fail essa "fama", a fama de leecher dessa seção ja ta longe olha q eles (alguns daqi) fala q pessoas da WC são leecher por copiar hacks daqi pra la, mais ele num ve q ele copiam coisas q dos grandes programadores
#8 · 13y ago
demtrios
demtrios
Concordo com o @SNIPdetta
#9 · 13y ago
KS
kssiobr
A classe GameClientShell é a mesma da atualização retrasada, podem conferir, a da atualização passada só mudou que aumentou 12 virtual void!
virtual void Function57(); virtual void Function58();
virtual void Function59();
virtual void Function60();
virtual void Function61();
virtual void Function62();
virtual void Function63();
virtual void Function64();
virtual void Function65();
virtual void Function66();
virtual void Function67();
virtual void Function68();

Agora essas ai somente tipo que voltou na passada, se isso for um padrão vai ficar sempre assim então, quando o CA atualizar novamente é só testar a da retrasada e ver no que dá...a outra mudou sim...
#10 · 13y ago
The Decoder
The Decoder
quando, eu ficava vendo uns cara postando hacks, Poha essa cara são foda olhas uns menus do hacks, mais não agora sei que quase tudo e Comprando.

Tenso.
#11 · 13y ago
~S
~Sniper
O cara não entra na secção mais nem fudendo
e posta a merda das classes /FUCK
#12 · 13y ago
HA
Hacker_Striker
ainda bem q posto... pq tinha gordinhos ganhando dinheiro com isso!
#13 · 13y ago
TokolocoSK
TokolocoSK
@XarutoUsoCrack o leecher mais inútil do mundo pega as classe que eu atualizei nem coloca meus créditos e ainda posta classes que nem forão atualizadas, além de leecher é um noob inútil mesmo kkkkkkkkkkkk

As classes certas que atualizarão forão essas:

Code:
class cCharacterFX       
{
public:
    char unknown1[16];
    int *Object;
    char unknown2[40];
    int*  nObject;        
    int    IsPlayer;
    char unknown3[56];
    float fStartPitch;
    float fStartYaw;
    char unknown4[1227];
    bool bIsDead;
    bool bSpawnSheild;
    char unknown5[15];
    int* hHitbox;
    char unknown6[98];
    WORD wHealth;
    WORD wArmor; 
    char unknown7[6]; 
    unsigned char Index;
    char unknown8[44];    
    float fPitch;            
    float fYaw;   
    char unknown9[454];     
    BYTE bMoving;         
    BYTE bShotMoveState;               
};


class cGameClientShell
{
public:
   virtual void Function0();
   virtual void Function1();
   virtual void Function2();
   virtual void Function3();
   virtual void Function4();
   virtual void Function5();
   virtual void Function6();
   virtual void Function7();
   virtual void Function8();
   virtual void Function9();
   virtual void Function10();
   virtual void Function11();
   virtual void Function12();
   virtual void Function13();
   virtual void Function14();
   virtual void Function15();
   virtual void Function16();
   virtual void Function17();
   virtual void Function18();
   virtual void Function19();
   virtual void Function20();
   virtual void Function21();
   virtual void Function22();
   virtual void Function23();
   virtual void Function24();
   virtual void Function25();
   virtual void Function26();
   virtual void Function27();
   virtual void Function28();
   virtual void Function29();
   virtual void Function30();
   virtual void Function31();
   virtual void Function32();
   virtual void Function33();
   virtual void Function34();
   virtual void Function35();
   virtual void Function36();
   virtual void Function37();
   virtual void Function38();
   virtual void Function39();
   virtual void Function40();
   virtual void Function41();
   virtual void Function42();
   virtual void Function43();
   virtual void Function44();
   virtual void Function45();
   virtual DWORD GetClientInfoMgr();
   virtual DWORD GetInterfaceManager();
   virtual DWORD GetPlayerManager();
   virtual void Function49();
   virtual void Function50();
   virtual void Function51();
   virtual void Function52();
   virtual void Function53();
   virtual void Function54();
   virtual void Function55();
   virtual void Function56();
   virtual cSFXMgr* GetSFXMgr();
};


class cWeaponMgr
{
public:
    char unknown1[5568];
    cWeaponInfo** Weapons;
    __int32 WeaponCount;
};
#14 · 13y ago
KS
kssiobr
Quote Originally Posted by TokolocoSK View Post
@XarutoUsoCrack o leecher mais inútil do mundo pega as classe que eu atualizei nem coloca meus créditos e ainda posta classes que nem forão atualizadas, além de leecher é um noob inútil mesmo kkkkkkkkkkkk

As classes certas que atualizarão forão essas:

Code:
class cCharacterFX       
{
public:
    char unknown1[16];
    int *Object;
    char unknown2[40];
    int*  nObject;        
    int    IsPlayer;
    char unknown3[56];
    float fStartPitch;
    float fStartYaw;
    char unknown4[1227];
    bool bIsDead;
    bool bSpawnSheild;
    char unknown5[15];
    int* hHitbox;
    char unknown6[98];
    WORD wHealth;
    WORD wArmor; 
    char unknown7[6]; 
    unsigned char Index;
    char unknown8[44];    
    float fPitch;            
    float fYaw;   
    char unknown9[454];     
    BYTE bMoving;         
    BYTE bShotMoveState;               
};


class cGameClientShell
{
public:
   virtual void Function0();
   virtual void Function1();
   virtual void Function2();
   virtual void Function3();
   virtual void Function4();
   virtual void Function5();
   virtual void Function6();
   virtual void Function7();
   virtual void Function8();
   virtual void Function9();
   virtual void Function10();
   virtual void Function11();
   virtual void Function12();
   virtual void Function13();
   virtual void Function14();
   virtual void Function15();
   virtual void Function16();
   virtual void Function17();
   virtual void Function18();
   virtual void Function19();
   virtual void Function20();
   virtual void Function21();
   virtual void Function22();
   virtual void Function23();
   virtual void Function24();
   virtual void Function25();
   virtual void Function26();
   virtual void Function27();
   virtual void Function28();
   virtual void Function29();
   virtual void Function30();
   virtual void Function31();
   virtual void Function32();
   virtual void Function33();
   virtual void Function34();
   virtual void Function35();
   virtual void Function36();
   virtual void Function37();
   virtual void Function38();
   virtual void Function39();
   virtual void Function40();
   virtual void Function41();
   virtual void Function42();
   virtual void Function43();
   virtual void Function44();
   virtual void Function45();
   virtual DWORD GetClientInfoMgr();
   virtual DWORD GetInterfaceManager();
   virtual DWORD GetPlayerManager();
   virtual void Function49();
   virtual void Function50();
   virtual void Function51();
   virtual void Function52();
   virtual void Function53();
   virtual void Function54();
   virtual void Function55();
   virtual void Function56();
   virtual cSFXMgr* GetSFXMgr();
};


class cWeaponMgr
{
public:
    char unknown1[5568];
    cWeaponInfo** Weapons;
    __int32 WeaponCount;
};
Não mudou muita coisa...
#15 · 13y ago
Posts 1–15 of 16 · Page 1 of 2

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