class cSFXList
{
public:
unsigned long unk0;
unsigned long* List;
unsigned long unk1;
int Num;
};
class cSFXMgr
{
public:
cSFXList SFXList[0x3B];
};
class cCharacterFX
{
public:
char unknown1[16];
int *Object;
char unknown2[40];
int* nObject;
int IsPlayer;
char unknown3[56];
float fStartPitch;
float fStartYaw;
char unknown4[1227];
bool bIsDead;
bool bSpawnSheild;
char unknown5[15];
int* hHitbox;
char unknown6[98];
WORD wHealth;
WORD wArmor;
char unknown7[6];
unsigned char Index;
char unknown8[44];
float fPitch;
float fYaw;
char unknown9[454];
BYTE bMoving;
BYTE bShotMoveState;
};
class cGameClientShell
{
public:
virtual void Function0();
virtual void Function1();
virtual void Function2();
virtual void Function3();
virtual void Function4();
virtual void Function5();
virtual void Function6();
virtual void Function7();
virtual void Function8();
virtual void Function9();
virtual void Function10();
virtual void Function11();
virtual void Function12();
virtual void Function13();
virtual void Function14();
virtual void Function15();
virtual void Function16();
virtual void Function17();
virtual void Function18();
virtual void Function19();
virtual void Function20();
virtual void Function21();
virtual void Function22();
virtual void Function23();
virtual void Function24();
virtual void Function25();
virtual void Function26();
virtual void Function27();
virtual void Function28();
virtual void Function29();
virtual void Function30();
virtual void Function31();
virtual void Function32();
virtual void Function33();
virtual void Function34();
virtual void Function35();
virtual void Function36();
virtual void Function37();
virtual void Function38();
virtual void Function39();
virtual void Function40();
virtual void Function41();
virtual void Function42();
virtual void Function43();
virtual void Function44();
virtual void Function45();
virtual DWORD GetClientInfoMgr();
virtual DWORD GetInterfaceManager();
virtual DWORD GetPlayerManager();
virtual void Function49();
virtual void Function50();
virtual void Function51();
virtual void Function52();
virtual void Function53();
virtual void Function54();
virtual void Function55();
virtual void Function56();
virtual cSFXMgr* GetSFXMgr();
};

...a outra mudou sim...class cCharacterFX
{
public:
char unknown1[16];
int *Object;
char unknown2[40];
int* nObject;
int IsPlayer;
char unknown3[56];
float fStartPitch;
float fStartYaw;
char unknown4[1227];
bool bIsDead;
bool bSpawnSheild;
char unknown5[15];
int* hHitbox;
char unknown6[98];
WORD wHealth;
WORD wArmor;
char unknown7[6];
unsigned char Index;
char unknown8[44];
float fPitch;
float fYaw;
char unknown9[454];
BYTE bMoving;
BYTE bShotMoveState;
};
class cGameClientShell
{
public:
virtual void Function0();
virtual void Function1();
virtual void Function2();
virtual void Function3();
virtual void Function4();
virtual void Function5();
virtual void Function6();
virtual void Function7();
virtual void Function8();
virtual void Function9();
virtual void Function10();
virtual void Function11();
virtual void Function12();
virtual void Function13();
virtual void Function14();
virtual void Function15();
virtual void Function16();
virtual void Function17();
virtual void Function18();
virtual void Function19();
virtual void Function20();
virtual void Function21();
virtual void Function22();
virtual void Function23();
virtual void Function24();
virtual void Function25();
virtual void Function26();
virtual void Function27();
virtual void Function28();
virtual void Function29();
virtual void Function30();
virtual void Function31();
virtual void Function32();
virtual void Function33();
virtual void Function34();
virtual void Function35();
virtual void Function36();
virtual void Function37();
virtual void Function38();
virtual void Function39();
virtual void Function40();
virtual void Function41();
virtual void Function42();
virtual void Function43();
virtual void Function44();
virtual void Function45();
virtual DWORD GetClientInfoMgr();
virtual DWORD GetInterfaceManager();
virtual DWORD GetPlayerManager();
virtual void Function49();
virtual void Function50();
virtual void Function51();
virtual void Function52();
virtual void Function53();
virtual void Function54();
virtual void Function55();
virtual void Function56();
virtual cSFXMgr* GetSFXMgr();
};
class cWeaponMgr
{
public:
char unknown1[5568];
cWeaponInfo** Weapons;
__int32 WeaponCount;
};