if(hackdamage){
if(dwWeapon){
for(int i=0; i<750; i++){
DWORD pWeapon = *(DWORD*)(dwWeapon +(4*i));
if(pWeapon){
if(!IsFlashGrenade || !IsSmokeGrenade || !IsDamageGrenade) *(float*)(pWeapon + DamageOffset) = Weapon[i].weaponhackdmg + 20;
}
}
}
}
