So @****** gave me this ingenious idea for developing a system that checks whether the hack they are using has been ciphered since their last use or not. I decided to take it up and create it.
The Detection Prevention System (DPS) checks whether the hack has been ciphered since the last time the user used it. It does a few checks and stores the information. Based on that, it will determine if the user has ciphered the hack or not.
If the user has not ciphered the hack since they last used it, the DPS will activate and will not allow them to use the hack. It will close down the game with a message box and tell them what to do. It will continue to do this until the user has followed the instructions to cipher the hack.
This will ensure that hacks are being ciphered each time. This is also guaranteed to reduce overall hack detection since each injection will be a different hash. With this method users are now forced to follow the instructions that are repeatedly provided by users in hack threads.
I plan to make this available for select users to use in their hacks. This is to ensure that the system stays exclusive to MPGH and not in the hands of leecher. I will gladly hand it out to users who send me a PM on why they should have access to the system and links to their recent hack releases.
I do this to make things easier for users of the hack, since it is them we are doing this for. But at the same time, it acts as an additional customer service feature. Not everyone is deserving of it. The source will remain exclusive with certain MPGH members. This site will be the only one to have a system to help users with their problems right away.
Nice idea, may use in the future if i ever decide to release here
What if lets say, @******, leeches your hack to a site. They now have the protection :S
Originally Posted by Lanex
What if lets say, @******, leeches your hack to a site. They now have the protection :S
See this is where you are wrong. ******s don't leech they steal. I would steal it not leech it. @Dave84311 the biggest ****** on the face of this earth.
Instead of telling you it's not ciphered, why not make it cipher automatically
Originally Posted by flameswor10
Instead of telling you it's not ciphered, why not make it cipher automatically
WHY NOT YOU STOP BEING SO ******
Originally Posted by flameswor10
Instead of telling you it's not ciphered, why not make it cipher automatically
Then you would have to distribute an executable with the dll, and he wants this system to be entirely self-contained.
Originally Posted by Saltine
Then you would have to distribute an executable with the dll, and he wants this system to be entirely self-contained.
You could have a DLL that injects, loads another .dll into the game, cypher that .dll then un-inject the loader dll so it leaves no traces
Originally Posted by flameswor10
You could have a DLL that injects, loads another .dll into the game, cypher that .dll then un-inject the loader dll so it leaves no traces
Too much work
I was thinking about making an executable which will extract the DLL, Cipher it and then automatically inject it. Basically like a loader.