Maby SPAM but but any way im trying to add a new file,slot or windowst to my rustler menu
and creating 2 files named test and testmenu and Test! all the Text in those files are from the miscmenu.sqf
Code:
/*
num = Option name
num + 1 = path
num + 2 = toggleable? 0 or 1
num + 3 = is title? 0 or 1
num + 4 = is submenu? 0 or 1
num + 5 = requires player? 0 or 1
num + 6 = color in RGBA 0 or 1 (community.bistudio.com/wiki/Color) type: [] for default, or else fill colors like default array
ex. thfile = thfile + ["Name in list",format[_execx, "path\to\file.sqf"],"Toggleable? 0 or 1","Is title? 0 or 1","Is submenu? 0 or 1","Requires target? 0 or 1", []];
*/
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
thfile = thfile + [" ____________________________","hintSilent 'HEIL RUSTLER';","0","0","0","0",[0, 1, 0.3, 1]];
thfile = thfile + [" | Monky Menu Edit v2.3 |","hintSilent 'HEIL RUSTLER';","0","0","0","0",[0, 1, 0.3, 1]];
thfile = thfile + [" | .Made By Rustler |","hintSilent 'HEIL RUSTLER';","0","0","0","0",[0, 1, 0.3, 1]];
thfile = thfile + [" =-------------------------------=","hintSilent 'HEIL RUSTLER';","0","0","0","0",[0, 1, 0.3, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["--------------------------------[EXIT]--------------------------------","closeDialog 0;","0","0","0","0",[1, 0, 0, 1]];
thfile = thfile + ["||=== Markers ===||","","0","1","0","0",[]];
thfile = thfile + [" Show Player Stats","ListGuns","1","0","1","0",[]];
thfile = thfile + [" Player Markers",format[_execx, "markers\players.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Vehicles Markers",format[_execx, "markers\vehicles.sqf"],"1","0","0","0",[]];
thfile = thfile + [" ESP",format[_execx, "markers\esp.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Show Player Stats","ListGuns","1","0","1","0",[]];
thfile = thfile + [" Player Markers",format[_execx, "markers\players.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Vehicles Markers",format[_execx, "markers\vehicles.sqf"],"1","0","0","0",[]];
thfile = thfile + [" ESP",format[_execx, "markers\esp.sqf"],"1","0","0","0",[]];
thfile = thfile + ["||=== Misc ===||","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + [" *Misc SubMenu*","Misc","0","0","1","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + [" *Your Scripts*","Custom","0","0","1","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + [" *test SubMenu*","testmenu","0","0","1","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + [" *scriptmenu*","scriptmenu","0","0","1","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + [" *Misc SubMenu*","Misc","0","0","1","0",[]];
thfile = thfile + ["||=== Spawn ===||","","0","1","0","0",[]];
thfile = thfile + [" Spawning SubMenu","Submenu","0","0","1","0",[]];
thfile = thfile + [" Minigun",format[_execx, "spawn\minigun.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Weaponize Vehicle",format[_execx, "spawn\weaponize.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Parachuting Crate",format[_execx, "spawn\Crates\pCrate.sqf"],"0","0","0","0",[]];
thfile = thfile + [" AI Backup",format[_execx, "spawn\playerspawner.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Loadout","Loadout","0","0","1","0",[]];
thfile = thfile + [" Nuclear Bomb Submenu","Nuke","0","0","1","0",[]];
thfile = thfile + ["||=== Player ===||","","0","1","0","0",[]];
thfile = thfile + [" God Mode",format[_execx, "player\godnew.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Invisibility",format[_execx, "player\invisibility.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Instant Respawn",format[_execx, "player\respawn.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Teleport",format[_execx, "player\teleport.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Heal",format[_execx, "player\heal.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Suicide",format[_execx, "player\suicide.sqf"],"0","0","0","0",[]];
thfile = thfile + ["||=== Target Specific ===||","","0","1","0","0",[]];
thfile = thfile + [" [Screw Up]","","0","1","0","0",[]];
thfile = thfile + [" Kill",format[_execx, "target\targetkill.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Lock",format[_execx, "target\targetlock.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Screen Shake",format[_execx, "target\tfuckupscreen.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Kick",format[_execx, "target\targetkick.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Unconscious",format[_execx, "target\tuncon.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Deaf",format[_execx, "target\deaf.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Screw Up Cursor",format[_execx, "target\Rustler\ScrewMouse.sqf"],"0","0","0","1",[]];
thfile = thfile + [" [Trolling]","","0","1","0","0",[]];
thfile = thfile + [" Zombie Spawn",format[_execx, "target\zombie.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Bloodsucker Army (Namalsk)",format[_execx, "misc\zed.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Dance/Moves Submenu","Dance","0","0","1","0",[]];
thfile = thfile + [" Spectate",format[_execx, "target\targetspec.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Invisible",format[_execx, "target\targetinvisible.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Teleport",format[_execx, "target\targettp.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Give Rustler Debug",format[_execx, "target\Rustler\GiveRustlerDebug.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Shit Blood",format[_execx, "target\Rustler\ShitBlood.sqf"],"0","0","0","1",[]];
thfile = thfile + [" [Helpful]","","0","1","0","0",[]];
thfile = thfile + [" Heal",format[_execx, "target\targetheal.sqf"],"0","0","0","1",[]];
thfile = thfile + [" Give Instant Respawn",format[_execx, "target\tRespawn.sqf"],"0","0","0","1",[]];
thfile = thfile + [" ESP",format[_execx, "target\esp.sqf"],"0","0","0","1",[]];
thfile = thfile + [" God",format[_execx, "target\targetgod.sqf"],"0","0","0","1",[]];
//thfile = thfile + [" Give Menu",format[_execx, "target\Activate Menu.sqf"],"0","0","0","1",[]];
//thfile = thfile + [" Remove Menu",format[_execx, "target\Remove Menu.sqf"],"0","0","0","1",[]];
thfile = thfile + ["||=== Target All ===||","","0","1","0","0",[]];
thfile = thfile + [" HEIL RUSTLER",format[_execx, "target\Rustler\HEIL.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Teleport",format[_execx, "target\atp.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Lock",format[_execx, "target\lockall.sqf"],"0","0","0","0",[]];
thfile = thfile + [" ESP",format[_execx, "target\aesp.sqf"],"1","0","0","0",[]];
thfile = thfile + [" God",format[_execx, "target\allgod.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Invisible",format[_execx, "target\allinvis.sqf"],"1","0","0","0",[]];
thfile = thfile + [" Screen Shake",format[_execx, "target\fuckupscreen.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Unconscious",format[_execx, "target\uncon.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Dance",format[_execx, "target\gangnamstyle.sqf"],"0","0","0","0",[]];
thfile = thfile + [" Deaf",format[_execx, "target\deafAll.sqf"],"0","0","0","0",[]];
thfile = thfile + ["--------------------------------[EXIT]--------------------------------","closeDialog 0;","0","0","0","0",[1, 0, 0, 1]];
//Hax for making scroll work
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
} else {
mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
};} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};