Pessoal , Já sei atualizar as classes, pegar com Reclass mais tem uma coisa que não consigo que é como pego endereços ? Sei que existe alguns loaders mais não consigo criar o meu com alguns projetos postados aqui, eu só queria que se alguem tivesse um loader ou um metodo de pegar todos os endereços dessa lista eu agradeço...
#define CursorCenter 0x7F1C5C
#define DeviceGame 0x009138D0
#define ADDR_GLASWALLS 0x0057516A
#define DIPEngine 0x00663CFA
#define LTClientEXE 0x00485FC0
#define LTClientDLL 0x377FE458
#define GameStatus 0x3781560C
#define ADDR_GAMESTATUS 0x3781560C
#define ADDR_MTBWCRET 0x373A6E57
#define ADDR_LTCLIENT 0x377FE458
#define ADDR_CLIENTINFOMGR 0x377FD998
#define ADDR_PLAYERMGR 0x3785BEA8
#define ADDR_PLAYERBYINDEX 0x372C9FF0
#define ADDR_LOCALPLAYER 0x372CA9E0
#define ADDR_WEAPONMGR 0x3784BC24
#define ADDR_LOCALPTR 0x3785C25C
#define ADDR_BUILDFONT 0x375DC790
#define ADDR_FILLFONT 0x375DD420
#define ADDR_FONTECX 0x37846704
#define ADDR_GETFONTHAND 0x373ADFC0
#define ADDR_GETCONSOLEINT 0x373C2410
#define ADDR_GCS 0x37844EF8
#define ADDR_LTCOMMON 0x3784BA48
#define ADDR_NoRecoil 0x374A7AFC
#define ADDR_S_BULLETS 0x374F9D06
#define ADDR_REMOTEKILL1 0x374FF761
#define ADDR_REMOTEKILL2 0x374FF762
#define ADDR_REMOTEKILL3 0x374FFAE1
#define ADDR_REMOTEKILL4 0x374FFAE2
#define ADDR_WEAPONRANGE1 0x374FF639
#define ADDR_WEAPONRANGE2 0x374FF9B9
#define ADDR_RAPIDFIRE1 0x374F6597
#define ADDR_RAPIDFIRE2 0x3750012E
#define ADDR_RAPIDFIRE3 0x374FBC77
#define ADDR_RAPIDFIRE4 0x37500135
#define ADDR_NAMETAGS1 0x3725B2AF
#define ADDR_NAMETAGS2 0x3725B335
#define ADDR_NoReload 0x374FF3B1
#define ADDR_FORCEFPS 0x377FE248
#define ADDR_LTCSBASE 0x377FE440
#define PlayerRandom 0x3785C448
#define ADDR_RAPIDFIRE 0x37500135
#define DrawIndexPrimitive 0x807978
#define HShield_Bypass1 0x0000A048
#define HShield_Bypass2 0x0009A8C2
#define HShield_Bypass3 0x0007B7A0
#define HShield_Bypass4 0x00009FB0
#define HShield_Bypass5 0x0003CF8E
#define HShield_Bypass6 0x0003A39F
#define HShield_Bypass7 0x0003C446
#define HShield_Bypass8 0x0002C371
#define ClientInfoMgr 0x37844EF8
#define GCS 0x37844EF8
#define ADDR_PLAYERSTATUS 0x37822B20
#define PlayerByIndex 0x372C9FF0
#define WeaponMgr 0x3784BC24
#define PlayerMgr 0x3785BEA8
#define GameClientShell 0x377FE248
#define LocalPlayer 0x372CA9E0
#define ADDR_GAMESTATUS 0x3781560C
#define ADDR_MTBWCRET 0x373A6E57
#define ADDR_LTCLIENT 0x377FE458
#define ADDR_CLIENTINFOMGR 0x377FD998
#define ADDR_PLAYERMGR 0x3785BEA8
#define ADDR_PLAYERBYINDEX 0x372C9FF0
#define ADDR_LOCALPLAYER 0x372CA9E0
#define ADDR_WEAPONMGR 0x3784BC24
#define ADDR_LOCALPTR 0x3785C25C
#define ADDR_BUILDFONT 0x375DC790
#define ADDR_FILLFONT 0x375DD420
#define ADDR_FONTECX 0x37846704
#define ADDR_GETFONTHAND 0x373ADFC0
#define ADDR_GETCONSOLEINT 0x373C2410
#define ADDR_GCS 0x37844EF8
#define ADDR_LTCOMMON 0x3784BA48
#define ADDR_NORECOIL 0x374A7AFC
#define ADDR_SUPERBULLETS 0x374F9D06
#define ADDR_REMOTEKILL1 0x374FF761
#define ADDR_REMOTEKILL2 0x374FF762
#define ADDR_REMOTEKILL3 0x374FFAE1
#define ADDR_REMOTEKILL4 0x374FFAE2
#define ADDR_WEAPON_RANGE1 0x374FF639
#define ADDR_WEAPON_RANGE2 0x374FF9B9
#define ADDR_RAPIDFIRE1 0x374F6597
#define ADDR_RAPIDFIRE2 0x3750012E
#define ADDR_RAPIDFIRE3 0x374FBC77
#define ADDR_RAPIDFIRE4 0x37500135
#define ADDR_NAMETAG1 0x3725B2AF
#define ADDR_NAMETAG2 0x3725B335
#define ADDR_NORELOAD 0x374FF3B1
#define ADDR_FORCEFPS 0x377FE248
#define ADDR_LTCSBASE 0x377FE440
#define OFF_FPS 0x16E4C
#define ADDR_W2S 0x491570
#define ADDR_INTERSECT 0x470BE0
#define ADDR_D3D 0x9138D0
#define ADDR_DRAWPRIM 0x807978
#define ADDR_CURSORCENTER 0x7F1C5C
#define ADDR_CONSOLEUNWRAPPED 0x485FC0 //LTClientEXE
#define ADDR_CLIENTFX 0x66F3