Updated Address and Classes 15/03/2013
Code:
#define WeaponMgr 0xCD8F44
#define PlayerMgr 0xC71C78
#define ILTClient 0x47E86C
Code:
//Generated using ReClass 2011 by DrUnKeN ChEeTaH
//Credits: DrUnKeN ChEeTaH => Reclass Tool, luizimloko => Make the classes
class ILTClient;
class WeaponManager;
class BasicPlayerInfo;
class ILTClient
{
public:
char _0x0000[512];
VOID(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x****
};//Size=0x0204
class WeaponManager
{
public:
char _0x0000[2060];
float WeaponRange; //0x****
char _0x0810[12];
float NoGrenadeDamage; //0x****
char _0x0820[580];
float Knife360°; //0x****
char _0x0A68[8];
float FastKnife_1; //0x****
char _0x0A74[32];
float FastKnife_2; //0x****
char _0x0A98[88];
float NoScope; //0x****
char _0x0AF4[4];
float FastKnife_3; //0x****
char _0x0AFC[20];
float NoWeight; //0x****
char _0x0B14[292];
float NoReload; //0x****
float NoChange; //0x****
char _0x0C40[216];
};//Size=0x0D18
class BasicPlayerInfo
{
public:
float BaseInfoPointer;//0x00
float MovementSpeed;//0x04
float MovementWalkRate;//0x08
float MovementDuckWalkRate;//0x0C
float MovementSideMoveRate;//0x10
float MovementFBRunAnimRate;//0x14
float MovementLRRunAnimRate;//0x18
float MovementFBWalkAnimRate;//0x1C
float MovementLRWalkAnimRate;//0x20
float MovementAccelation;//0x24
float MovementFriction;//0x28
float JumpTime;//0x2C
float JumpVelocity;//0x30
float JumpLandedWaitTime;//0x34
float JumpLandedNoJumpTimeRate;//0x38
float JumpRepeatPenaltyMoveRate;//0x3C
float JumpRepeatPenaltyHeightRate;//0x40
float JumpLandedMovePenaltyTimeRate;//0x44
float JumpLandedMovePenaltyMoveRate;//0x48
float PVPosDefault;//0x4C
float PVRotationDefault;//0x50
float PVModelFOV;//0x54
float PVModelAspect;//0x58
char _0x0000[8];
float PVOnlyMoveFlipTime;//0x64
float PVOnlyMoveGap;//0x68
float Unknown_00;//0x6C
float Unknown_01;//0x70
float DamagePenaltyTime;//0x74
float DamagePenaltyMoveRate;//0x78
float C4PlantTime;//0x7C
float C4DefuseTime;//0x80
float MaxCanDefuseDistance;//0x84
float CharacterHiddenAlpha;//0x88
float CharacterHiddenWalkAlpha;//0x8C
float CharacterHiddenRunAlpha;//0x90
float MovementHiddenRate;//0x94
};
Code:
//////////////// Usage /////////////////////
ILTClient *ILTClientPointer = *(ILTClient **)((DWORD)GetModuleHandle("CShell.dll") + ITLClient);
WeaponManager *WeaponManagerPointer = *(WeaponManager **)((DWORD)GetModuleHandle("CShell.dll") + WeaponMgr);
BasicPlayerInfo *BasicPlayerInfoPointer = *(BasicPlayerInfo **)((DWORD)GetModuleHandle("CShell.dll") + PlayerMgr);
////////////////////////////////////////////