Game.SessionInstance.send(Object);
Game.SessionInstance.me.player.healStat(String, int);
Game.SessionInstance.me.player.skillDeck[0-4];
switchState(String, Object);
Game.SessionInstance.me.player.intLight; Game.SessionInstance.me.player.intNeutral; Game.SessionInstance.me.player.intMaxElement; Game.SessionInstance.me.player.intGold; Game.SessionInstance.me.player.intHPMax;
Game.Session.Instance.me.player.intHP;
Game.Session.Instance.me.player.intHPMax;
Game.Session.Instance.me.player.intATP;
Game.Session.Instance.me.player.intDFP;
Game.Session.Instance.me.player.intFire;
Game.Session.Instance.me.player.intIce;
Game.Session.Instance.me.player.intEnergy;
Game.Session.Instance.me.player.intEarth;
Game.Session.Instance.me.player.intWater;
Game.Session.Instance.me.player.intNeutral;
Game.Session.Instance.me.player.intChaos;
Game.Session.Instance.me.player.intLight;
Game.Session.Instance.me.player.intShadow;
Game.Session.Instance.me.player.intStamina;
Game.Session.Instance.me.player.intPower;
Game.Session.Instance.me.player.intInitiative;
Game.Session.Instance.me.player.intLuck;
Game.Session.Instance.me.player.intCrit;
Game.Session.Instance.me.player.intBlock;
Game.Session.Instance.me.player.intAlignment;
Game.Session.Instance.me.player.intElement;
Game.Session.Instance.me.player.intReflect;
Game.Session.Instance.me.player.chargeElement;