playing around...i found that my fears were true...
The files that can be captured and saved, don't show all the same things...
Saving in dds format, is not totally correct for all text (like the head skin, where is visible only the neon stuff of the basic helmet) And if u capture a skin u get A LOT of layers, that in photoshop can be seen in their totality as a strange metallic texture, or in gimp, in their layers alpha channels.
I really need some good shopper XD
BTW, i found something else again :3
1st, is possible to give a name to dds, before the codes, and is still loaded by uMod ^^ so is easy to manage files
2nd With THIS texture file, when u have a game skin, also default helmet is skinned!!!!
https://www.virustotal.com/it/file/9...is/1365430249/
helmet 1 skin BLR_W512_H512_F894720068_T_0XFD270D149272A827.zip - Jotti's malware scan
Same story is applied to all others helmets, bandoliers, nades, and gears. Is like that the second layer makes the object appear like the camo, totally. Off course there is one file for every helmet, chest and blablabla.
So i discovered what can do another texture ;D. While The blue we get is the lights stuff of every armor piece, those little neons.
This is the key...but how to see ALL layers? Mystery...
Still no clue how to manipulate the entire image and male it look as u draw it (as happens for the camo that u can manipulate at ur wish)
3rd There are also 9 differents textures about females chest, so i made the scan again and rebuild textures, with separation of genders -.-"
https://www.virustotal.com/it/file/c...is/1365433708/
Bodies FM medium.zip - Jotti's malware scan
4th As said before trying to edit those textures in tga format, with photoshop and gimp, i discovered that Photoshop recognize an entire metallic picture but no layers, while gimp recognize layers and alpha channel, but not the entire texture...sad and more crazy
