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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › ArmA 3 Hacks & Cheats › Working Vehicle Spawn Script (ARMA 3 ALPHA)

Working Vehicle Spawn Script (ARMA 3 ALPHA)

Posts 1–4 of 4 · Page 1 of 1
kevo54
kevo54
Working Vehicle Spawn Script (ARMA 3 ALPHA)
This is for people who know the game well and know how to use scripts


Lists and spawns all land / air / sea vehicles that are in the mission file of the server.


 
Code
Code:
 pic = pic + [""]; hacks = hacks + ["========  Bike Spawner========","scripts\VehicleOwn.sqf","SQF"];
 
hint "Generating Motorcycle listings.";
                _kindOf = ["Motorcycle"];
                _filter = ["BIS_Steerable_Parachute"]; 
                _filter1 = ["ParachuteBase"];          
                _cfgvehicles = configFile >> "cfgVehicles";
 
                for "_i" from 0 to (count _cfgvehicles)-1 do {
                        _vehicle = _cfgvehicles select _i;
                        if (isClass _vehicle) then {
                                _veh_type = configName(_vehicle);
                                if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
         
                                        pic = pic + [format["%1",getText(_vehicle >> "picture")]];
                                         hacks = hacks + [format["%1",_veh_type],"scripts\!spawnvehicle2.sqf","SQF"];
 
                                };
                        };
                        };

        pic = pic + [""]; hacks = hacks + ["========  Boat Spawner ========","scripts\VehicleOwn.sqf","SQF"];
 
hint "Generating Boat listings.";
                _kindOf = ["Ship"];
                _filter = ["BIS_Steerable_Parachute"]; 
                _filter1 = ["ParachuteBase"];          
                _cfgvehicles = configFile >> "cfgVehicles";
 
                for "_i" from 0 to (count _cfgvehicles)-1 do {
                        _vehicle = _cfgvehicles select _i;
                        if (isClass _vehicle) then {
                                _veh_type = configName(_vehicle);
                                if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
         
                                        pic = pic + [format["%1",getText(_vehicle >> "picture")]];
                                         hacks = hacks + [format["%1",_veh_type],"scripts\!spawnvehicle2.sqf","SQF"];
 
                                };
                        };
                        };


pic = pic + [""]; hacks = hacks + ["========  Air Vehicle Spawner ========","scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
		_kindOf = ["air"];
		_filter = ["BIS_Steerable_Parachute"];	
		_filter1 = ["ParachuteBase"];		
		_cfgvehicles = configFile >> "cfgVehicles";

		for "_i" from 0 to (count _cfgvehicles)-1 do {
			_vehicle = _cfgvehicles select _i;
			if (isClass _vehicle) then {
				_veh_type = configName(_vehicle);
				if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
					  pic = pic + [format["%1",getText(_vehicle >> "picture")]];
					  hacks = hacks + [format["%1",_veh_type],"scripts\!spawnvehicle2.sqf","SQF"];


           
				};
			};
		};
		
		
progressLoadingScreen 0.4;		
		
pic = pic + [""]; hacks = hacks + ["========  Tank Vehicle Spawner ========","scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
		_kindOf = ["Tank"];
		_filter = ["BIS_Steerable_Parachute"];	
		_filter1 = ["ParachuteBase"];		
		_cfgvehicles = configFile >> "cfgVehicles";

		for "_i" from 0 to (count _cfgvehicles)-1 do {
			_vehicle = _cfgvehicles select _i;
			if (isClass _vehicle) then {
				_veh_type = configName(_vehicle);
				if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
          
					 pic = pic + [format["%1",getText(_vehicle >> "picture")]];
					  hacks = hacks + [format["%1",_veh_type],"scripts\!spawnvehicle2.sqf","SQF"];

				};
			};
		};
	
progressLoadingScreen 0.8;	
	
	pic = pic + [""]; hacks = hacks + ["========  Car Vehicle Spawner  ========","scripts\VehicleOwn.sqf","SQF"];

hint "Generating Vehicle listings.";
		_kindOf = ["Car"];
		_filter = ["BIS_Steerable_Parachute"];	
		_filter1 = ["ParachuteBase"];		
		_cfgvehicles = configFile >> "cfgVehicles";

		for "_i" from 0 to (count _cfgvehicles)-1 do {
			_vehicle = _cfgvehicles select _i;
			if (isClass _vehicle) then {
				_veh_type = configName(_vehicle);
				if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
          
					pic = pic + [format["%1",getText(_vehicle >> "picture")]];
					 hacks = hacks + [format["%1",_veh_type],"scripts\!spawnvehicle2.sqf","SQF"];

				};
			};
			};



progressLoadingScreen 0.9;





Put the below script in C:\Program Files\Steam\steamapps\common\Arma 3\scripts\ and save it as VehicleOwn.sqf




 
Code
Code:
_animName = _this select 1;

_animPerson = _this select 0;

_animClass = "";

if (_animPerson == "") exitwith { Hint "Some how there was an error check your scripts : or You need to select a name in the player list , if you wish to activate it on all players then click all players or select an indevidiual name to perform that action onto. then click EXECUTE.";};

if (_animPerson == "ALL PLAYERS") then {_animPerson = "";};



// ----------------------------------//
switch (_animName) do
{
	
	case "KillMan":
	{
		_animClass = "player setdamage 1"
	};
	case "LockAir":
	{
		_animClass = "nearestObject[vehicle player,""Air""] lock true;"
	};
	case "UnlockAir":
	{
		_animClass = "nearestObject[vehicle player,""Air""] lock false;"
	};
    case "LockTank":
	{
		_animClass = "nearestObject[vehicle player,""Tank""] lock true;"
	};
	case "UnlockTank":
	{
		_animClass = "nearestObject[vehicle player,""Tank""] lock false;"
	};
	case "LockCar":
	{
		_animClass = "nearestObject[vehicle player,""Car""] lock true;"
	};
	case "UnlockCar":
	{
		_animClass = "nearestObject[vehicle player,""Car""] lock false;"
	};
	case "LockMan":
	{
		_animClass = "disableUserInput true;"
	};
	case "UnlockMan":
	{
		_animClass = "disableUserInput false;"
	};
	case "HitBackRottor":
	{
		_animClass = "vehicle player setHit [""mala vrtule"", 1];"
	};
	case "HitChopperEngine":
	{
		_animClass = "vehicle player setHit [""motor"", 1];" 
	};
	case "DestroyAir":
	{
		_animClass = "nearestObject[vehicle player,""Air""] setdamage 1;"
	};
	case "DestroyCar":
	{
		_animClass = "nearestObject[vehicle player,""Car""] setdamage 1;" 
	};
	case "DestroyTank":
	{
		_animClass = "nearestObject[vehicle player,""Tank""] setdamage 1;" 
	};
	case "DestroyBuilding":
	{
		_animClass = "nearestObject[vehicle player,""Building""] setdamage 1;" 
	};
	case "EjectPlayer":
	{
		_animClass = "player Action [""eject"", vehicle player];"
	};
	
			case "Be a cop":	// Be COP
	{_animClass ="
		rolecop = 0;
		if (civ1 == player) then {role = cop1; rolestring = ""cop1""; rolecop = 1; iscop = TRUE; rolenumber = 11; rolecopnumber = 1; longrolenumber = 1101;};
		if (civ2 == player) then {role = cop2; rolestring = ""cop2""; rolecop = 1; iscop = TRUE; rolenumber = 12; rolecopnumber = 2; longrolenumber = 1102;};
		if (civ3 == player) then {role = cop3; rolestring = ""cop3""; rolecop = 1; iscop = TRUE; rolenumber = 13; rolecopnumber = 3; longrolenumber = 1103;};
		if (civ4 == player) then {role = cop4; rolestring = ""cop4""; rolecop = 1; iscop = TRUE; rolenumber = 14; rolecopnumber = 4; longrolenumber = 1104;};
		if (civ5 == player) then {role = cop5; rolestring = ""cop5""; rolecop = 1; iscop = TRUE; rolenumber = 15; rolecopnumber = 5; longrolenumber = 1105;};
		if (civ6 == player) then {role = cop6; rolestring = ""cop6""; rolecop = 1; iscop = TRUE; rolenumber = 16; rolecopnumber = 6; longrolenumber = 1106;};
		if (civ7 == player) then {role = cop6; rolestring = ""cop6""; rolecop = 1; iscop = TRUE; rolenumber = 16; rolecopnumber = 6; longrolenumber = 1106;};
		if (civ8 == player) then {role = cop6; rolestring = ""cop6""; rolecop = 1; iscop = TRUE; rolenumber = 16; rolecopnumber = 6; longrolenumber = 1106;};
		if (civ9 == player) then {role = cop6; rolestring = ""cop6""; rolecop = 1; iscop = TRUE; rolenumber = 16; rolecopnumber = 6; longrolenumber = 1106;};
		if (civ10 == player) then {role = cop6; rolestring = ""cop6""; rolecop = 1; iscop = TRUE; rolenumber = 16; rolecopnumber = 6; longrolenumber = 1106;};
		"
	};
	case "Add Cash":	// Add Cash
	{
		_animClass ="Kontostand = (Kontostand+1000000);['moneh', 1002525] call INV_addinventoryitem; add_civmoney	 = 1002525;add_copmoney	 = 1002525; add_workplace	 = 1002525;"
		

	};
		case "Add Cash 12143":	// Add Cash
	{
		_animClass ="Kontostand = (Kontostand+12143); ['moneh', 12143] call INV_addinventoryitem; add_civmoney	 = 12143; add_copmoney	 = 12143;add_workplace	 = 12143;"
		

	};
		case "Remove Cash":	// Add Cash
	{
		_animClass ="Kontostand = 1; Geld=0; geld=0; copfgeld=0;['moneh', -99999999] call INV_addinventoryitem;add_civmoney	 = -999999999;add_copmoney	 = -99999999999;add_workplace	 = -99999999999;"
		};
	case "Faster Respawn": // Faster Respawn
	{
	_animClass ="
		extradeadtime=0;
		suicidepenalty=0;
		DeadTimeMax=5;
		"
	};
		case "Longer Respawn": // Faster Respawn
	{
	_animClass ="
		extradeadtime=99990;
		suicidepenalty=99990;
		DeadTimeMax=99990;
		"
	};
	case "Infinite Petrol": // Infinite Petrol
	{
		_animClass ="petroluse=0;
		"
	};
	case "Anti-Stun": // Anti-Stun
	{
	_animClass ="
		StunTimePerHit=0;
		MaxStunTime=0;
		"
	};
		case "GiveTank": // GiveTank
	{
	_animClass ="
		
		_veh = 'su25_tk_ep1' createVehicleLocal (position player);		_veh setVariable ['ObjectID',999+random(9999),true] > 0;TitleText ['', 'PLAIN DOWN'];
		"
	};
			case "GiveHelicopter": // GiveTank
	{
	_animClass ="
		
		_veh = 'AH6J_EP1' createVehicleLocal (position player);		_veh setVariable ['ObjectID',999+random(9999),true] > 0;TitleText ['poop on my chest ', 'PLAIN DOWN'];
		"
	};
	
	
	
};
//hint format ["%1 , %2 , %3",_animPerson,_animName,_animClass];
nil = [_animPerson, 11 ,_animClass] execVM "AJ\scripts\666.sqf";
#1 · 13y ago
IM
ImFazed
Good work!
#2 · 13y ago
kevo54
kevo54
thanks mate
#3 · 13y ago
T0X1Cmods
T0X1Cmods
you dont need the vehicle own script it does nothing also this is just taken from wuats menu its also in my edit of wuats menu -_-
#4 · 13y ago
Posts 1–4 of 4 · Page 1 of 1

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