class ItemMap_Debug: ItemCore {
descriptionshort = "Debug Map - Admin use only";
displayname = "Map";
picture = "\ca\ui\data\gear_picture_map_ca.paa";
scope = 2;
simulation = "ItemMap";
class Library {
libtextdesc = "Debug Map - Admin use only";
};
};
class ItemBpt_b1 : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_B1;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_FOUNDATION;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "wooden_shed_lvl_1";
};
};
};
class ItemBpt_b2 : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_B2;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_FOUNDATION;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "log_house_lvl_2";
};
};
};
class ItemBpt_b3 : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_B3;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_FOUNDATION;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "wooden_house_lvl_3";
};
};
};
class ItemBpt_h1 : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_H1;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_FOUNDATION;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "large_shed_lvl_1";
};
};
};
class ItemBpt_h2 : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_H2;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_FOUNDATION;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "small_house_lvl_2";
};
};
};
class ItemBpt_h3 : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_H3;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_FOUNDATION;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "big_house_lvl_3";
};
};
};
class ItemBpt_g_s : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_GARAGE_S;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_GARAGE;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "small_garage";
};
};
};
class ItemBpt_g_b : CA_Magazine {
scope = public;
count = 1;
type = (256 * 1);
displayName = $STR_BLUEPRINT_GARAGE_B;
model = "\origins_pack\items\item_blueprints.p3d";
picture = "\origins_pack\items\textures\item_blueprints_ui.paa";
descriptionShort = $STR_BLUEPRINT_DESC;
class ItemActions {
class Build {
text = $STR_BUILDING_GARAGE;
script = "spawn player_bbstart;";
require[] = {"ItemToolbox"};
create = "big_garage";
};
};
};