Actually writing hacks.
Hiya.
Does anyone around here know anything about the programming stuff needed to write some of these hacks? Having a full program that could do packet analysis and injection would be nice.
So pretty much my question is, anyone know what Winsock (or API) calls I need to make to inject a packet into the stream?
I started working on the hack earlier. I got some C++ sourecode if you want some and know how to code in C++.
I know C++. Can I have the code?
What I have so far is a packet recording utility that allows you to record packets from the entire system. You don't have to "inject" in the stream. You need to return the socketid. I don't know how exactly mainly beacuse I really haven't worked with winsock. I will look into it later. I really need to get back to work on my game.
BTW: Thats not how you should do it anyway. Memory hacking & debugging/modifying the exe is the way unless those methods aren't possible, which they are.
I'd rather look at 1000 50-byte packets and hack a game from there then look at a 1,000,000 byte game in a debugger, try to figure out what line I need to change, and mess up the executable a thousand times.
When you return a socketid wouldn't you need to send a packet on it?
Does any1 here know how to use TMK on WarRock...I only made trainers for single players games...Cane some1 explain hot to do that for online games for WarRock...it wuold be nice to have a trainer...
I think T-Search makes it easy for making trainers, not sure about WPE.
Oh god. DLL hooking. Some guy tried to do this and the API repeatedly clobbered him with it.
Why was the link blanked out?
i not a good kisser...............................
Why not use pre-existing applications? Some are open source, and should be floating around. Try Ethereal. If that doesn't give you the results you want, try Windump (you'll need to use Nemesis for packet sending, but Windump will receive the packets).