DWORD Stats_Base = 0x016A5C58; DWORD Alert_Base = 0x0169BB7C; DWORD Character_Base = 0x016A1234; DWORD People_Base = 0x016A5B80; DWORD Mob_Base = 0x016A5B84; DWORD Item_Base = 0x016A6724; DWORD Mouse_Base = 0x016A5C80; DWORD Server_Base = 0x016A1230; DWORD Map_Base = 0x016A68C8; DWORD Health_Offset = 0x0000251C; DWORD Mana_Offset = Health_Offset + 4; DWORD Health_Alert_Offset = 0x00000050; DWORD Mana_Alert_Offset = 0x00000054; DWORD Character_X_Offset = 0x00009E2C; DWORD Character_Y_Offset = Character_X_Offset + 4; DWORD Character_Breath_Offset = 0x00000728; DWORD People_Offset = 0x00000018; DWORD Mobs_Offset = 0x00000010; DWORD Attacks_Offset = 0x00008CF8; DWORD Items_Offset = 0x00000014; DWORD Mob_1_Offset = 0x00000028; DWORD Mob_2_Offset = 0x00000004; DWORD Mob_3_Offset = 0x0000017C; DWORD Mob_4_Offset = 0x00000024; DWORD Mob_X_Offset = 0x00000058; DWORD Mob_Y_Offset = Mob_X_Offset + 4; DWORD Mouse_Location_Offset = 0x00000978; DWORD Mouse_X_Offset = 0x0000008C; DWORD Mouse_Y_Offset = Mouse_X_Offset + 4; DWORD Mouse_Animation_Offset = 0x000009E0; DWORD World_Number_Offset = 0x000020BC; DWORD Channel_Offset = World_Number_Offset + 8; DWORD Map_ID_Offset = 0x0000136C; DWORD Tubi_Offset = 0x00002138;
const TSecType_long___SetData_t TSecType_long___SetData = reinterpret_cast<TSecType_long___SetData_t>(0x00518430); const DWORD *const pdwUserLocal = reinterpret_cast<const DWORD *const>(0x016A1234); // Character_Base const DWORD dwTeleportToggleOffset = 0x00008A94; const DWORD dwTeleportYOffset = 0x00008AAC; const DWORD dwTeleportXOffset = dwTeleportYOffset + 0x0C;
