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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Europe Hacks › Combat Arms EU Hack Coding/Source Code › Adress Update

Adress Update

Posts 1–5 of 5 · Page 1 of 1
Coder.DiasII
Coder.DiasII
Adress Update
Code:
********************************************************
*           | Buscar Endereços Combat Arms |           *
*                | Coder.Dias V3.0 |                   *
*  arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK  *
*                    kssiobr , gellin                  *
********************************************************

		[ Engine.exe ]

#define D3DXMATRIX_WORLD		0x49B5CC
#define D3DXMATRIX_VIEW			0x49B5DF
#define D3DXMATRIX_PROJECTION		0x49B5EF
#define DeviceGame			0x8795D8
#define LTClientEXE			0x4904F0
#define WorldToScreen			0x49C560
#define S2S				0x479EB0
#define DrawPrimitive			0x76D4A0
#define IntersectSegment		0x476CC0

		[ CShell.dll ]

#define LTClientDLL			0x377BEAC0
#define EspName1			0x37121BF9
#define EspName2			0x37121B6C
#define SuperBullets			0x37444586 
#define NoRecoil			0x37351EF8 
#define NoReload			0x3744A039
#define WeaponRange1			0x3744A2B9
#define WeaponRange2			0x3744A639
#define RapidFire1			0x37440C17 
#define RapidFire2			0x3744AD93
#define RapidFire3			0x37446564
#define RapidFire4			0x3744AD9A
#define RemoteKill1			0x3744A3E1 
#define RemoteKill2			0x3744A3E2
#define RemoteKill3			0x3744A761
#define RemoteKill4			0x3744A762
#define PlayerStatus			0x377DD8B8
#define LTCommon			0x37831190
#define CameraUpdate			0x37355B8F
#define LocalPlyer			0x37199530
#define PlayerByIndex			0x37198AC0
#define ClientInfoMgr			0x377BE87C
#define PlayerMgr			0x377FF28C
#define GCS				0x377FF22C
#define UnlAmmo				0x37440C17
#define GetFontHandle			0x3736ACC0
#define GetConsoleInt			0x373C3D10
#define BuildFont			0x37579100
#define FillFont			0x37579DB0
#define FontECX				0x37828B48
#define Damage				0x37116DB3
#define DeathDamage			0x376CB30C

		[ Extras Adress ]

#define AdressJump			0x377AB91C
#define AdressActivation		0x377AB670
#define AdressBaseMoveAccel		0x377AB7FC
#define AdressStartAccel		0x377AB820
#define AdressMaxAccel			0x377AB844
#define AdressAccelInc			0x377AB868
#define AdressWalkVel			0x377AB88C
#define AdressFRunVel			0x377AB8B0
#define AdressBRunVel			0x377AB8D4
#define AdressSRunVel			0x377AB8F8
#define AdressDuckVel			0x377AB940
#define AdressGravity			0x377AB4C0
#define AdressFPS			0x377AA350
#define AdressTracers			0x377B38D4

  - Modulos carregados e scaneados... -
 - Aguardar - 
 - Ok! Todas funções foram inicializadas! -  

Busca feita em 498ms.
#1 · edited 13y ago · 13y ago
DR
druzex
how to use that codes ??
#2 · 13y ago
TheFlyingDutchman'
TheFlyingDutchman'
Quote Originally Posted by Coder.DiasII View Post
Code:
********************************************************
*           | Buscar Endereços Combat Arms |           *
*                | Coder.Dias V3.0 |                   *
*  arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK  *
*                    kssiobr , gellin                  *
********************************************************

		[ Engine.exe ]

#define D3DXMATRIX_WORLD		0x49B5CC
#define D3DXMATRIX_VIEW			0x49B5DF
#define D3DXMATRIX_PROJECTION		0x49B5EF
#define DeviceGame			0x8795D8
#define LTClientEXE			0x4904F0
#define WorldToScreen			0x49C560
#define S2S				0x479EB0
#define DrawPrimitive			0x76D4A0
#define IntersectSegment		0x476CC0

		[ CShell.dll ]

#define LTClientDLL			0x377BEAC0
#define EspName1			0x37121BF9
#define EspName2			0x37121B6C
#define SuperBullets			0x37444586 
#define NoRecoil			0x37351EF8 
#define NoReload			0x3744A039
#define WeaponRange1			0x3744A2B9
#define WeaponRange2			0x3744A639
#define RapidFire1			0x37440C17 
#define RapidFire2			0x3744AD93
#define RapidFire3			0x37446564
#define RapidFire4			0x3744AD9A
#define RemoteKill1			0x3744A3E1 
#define RemoteKill2			0x3744A3E2
#define RemoteKill3			0x3744A761
#define RemoteKill4			0x3744A762
#define PlayerStatus			0x377DD8B8
#define LTCommon			0x37831190
#define CameraUpdate			0x37355B8F
#define LocalPlyer			0x37199530
#define PlayerByIndex			0x37198AC0
#define ClientInfoMgr			0x377BE87C
#define PlayerMgr			0x377FF28C
#define GCS				0x377FF22C
#define UnlAmmo				0x37440C17
#define GetFontHandle			0x3736ACC0
#define GetConsoleInt			0x373C3D10
#define BuildFont			0x37579100
#define FillFont			0x37579DB0
#define FontECX				0x37828B48
#define Damage				0x37116DB3
#define DeathDamage			0x376CB30C

		[ Extras Adress ]

#define AdressJump			0x377AB91C
#define AdressActivation		0x377AB670
#define AdressBaseMoveAccel		0x377AB7FC
#define AdressStartAccel		0x377AB820
#define AdressMaxAccel			0x377AB844
#define AdressAccelInc			0x377AB868
#define AdressWalkVel			0x377AB88C
#define AdressFRunVel			0x377AB8B0
#define AdressBRunVel			0x377AB8D4
#define AdressSRunVel			0x377AB8F8
#define AdressDuckVel			0x377AB940
#define AdressGravity			0x377AB4C0
#define AdressFPS			0x377AA350
#define AdressTracers			0x377B38D4

  - Modulos carregados e scaneados... -
 - Aguardar - 
 - Ok! Todas funções foram inicializadas! -  

Busca feita em 498ms.
So if I would change the value of adress gravity to 0.1, I would have super jump?
And do I need to code some sort of bypass?
#3 · 13y ago
DA
daantjepaal
can any1 make the hack for me, my c++ doesn't work.
#4 · 13y ago
TH
ThaAsianKidd
where do i put these codes
#5 · 13y ago
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