
Originally Posted by
sjustin1996
The thing about games and servers is that everything is defined at some point, it's a matter of knowing how to change it.
On the other hand, yes, I'm sure it isn't easy or obvious.
---------- Post added at 08:29 AM ---------- Previous post was at 07:15 AM ----------
UPDATE: We are currently working on a new monster! The next server update will be:
Blood Hounds
Unholy Legionnaires
Bloodthirster Warriors
Tzemman Wolf
Risen Necromancer
Lord of the Depths
Unnamed (1) - Animated glob of blood
Unnamed (2) - Risen skeletal colossus
Unnamed (3) - Risen skeletal paladin colossi
UT Blood-themed sets, rings, and abilities
-- POSSIBLY A BLOOD-THEMED CLASS IF WE GET SOME GOOD DEVS!
STATUS UPDATE:
We have moved to the MMOE source.
The dungeon mentioned above will be named "Tzemnar Depths" (and the wolf has been renamed).
The "blood-themed class" will actually be the Death Knight class. We've decided to stray from the blood-theme for the class.
The Death Knight class will be available after achieving level 20 with all classes. It will replace the Blademaster class in the MMOE source (I don't like stealing other people's work, only really using it for the map support and boss behaviors).
The class will use "runes" as their ability slot and since they are an end-game difficult class, they will begin at level 20 with normal gear (Inspired by Blizzard's World of Warcraft Death Knights).
The runes will all be untiered and equal, but will have different utilities. For example, a frost-style rune may fire a projectile that gives slowing and weakening effects to monsters, while a particular blood-style rune may deal damage in an area and heal the Death Knight, kind of like a Necromancer's skull.
We are looking for more of the following:
Web Team & Server Team especially
World Team
Client Team
Technical Support