So I've been pondering for the longest time. "What would happen if someone took the server code, and started transforming it into a while new type of game?"
So, I'm starting to do that.
Fun project time!
Really cool project, I am going to join in on the fun after I finish my own RotMG related Project... *wink* *wink* *nudge* *nudge*. ;D
Procedurally generated, yes. It just creates walls and tiles as you break them.
So this is some sort of dungeon or shit, where you go and mine stuff out, or completely a different thing? In any case, this is... I cant even explain Im wordless.
Originally Posted by Zasx
So this is some sort of dungeon or shit, where you go and mine stuff out, or completely a different thing? In any case, this is... I cant even explain Im wordless.
You break gray walls and if you're lucky, you get items that are randomly generated.
Post this please? This looks EPIC. Great project!
Originally Posted by noob2137
You break gray walls and if you're lucky, you get items that are randomly generated.
This was pretty straightforward, but my question was another...
@ @Zasx why don't you check it out? It's in Club's repo.
I'll test this out if you need somebody to, and I'll also host a server for it off of my VDS if you need something like that.
Looks cool.
Looks awesome!
He added a few features I'll just go over the list. You spawn in a room with 2 vault portals and a descend mine portal. If you go in your vault you will see it is mine themed and each chest costs 1k gold. You will then go out and start mining. Every time you mine there is a chance you will find ore veins or some gold coin. The forge command is now set up to craft pickaxes for gold and ores and old pickaxes. He's added (I believe) 10 pickaxes. Every time you dig you have a chance to find a room with pots in it. The pots can drop more gold then mining and have a higher chance (I think 100%) to drop gold. There is 2 new bags, an ore bag and a gold bag. If you descend mine then nothing will change except the ascend mine portal will get added. This will be changed in the future. The only class is the miner class which has mas 770 hp, 252 mp, 75 att, 20 dex, 25 def, 20 spd, 75 vit, and 50 wis. It spawns 8/8 and uses pickaxes, helmets, and heavy armor. The ability and armor may change, I don't know. @Travoos is doing a great job. If you want to play yourself, go get it from his github.
Originally Posted by Joshyswag
He added a few features I'll just go over the list. You spawn in a room with 2 vault portals and a descend mine portal. If you go in your vault you will see it is mine themed and each chest costs 1k gold. You will then go out and start mining. Every time you mine there is a chance you will find ore veins or some gold coin. The forge command is now set up to craft pickaxes for gold and ores and old pickaxes. He's added (I believe) 10 pickaxes. Every time you dig you have a chance to find a room with pots in it. The pots can drop more gold then mining and have a higher chance (I think 100%) to drop gold. There is 2 new bags, an ore bag and a gold bag. If you descend mine then nothing will change except the ascend mine portal will get added. This will be changed in the future. The only class is the miner class which has mas 770 hp, 252 mp, 75 att, 20 dex, 25 def, 20 spd, 75 vit, and 50 wis. It spawns 8/8 and uses pickaxes, helmets, and heavy armor. The ability and armor may change, I don't know. @Travoos is doing a great job. If you want to play yourself, go get it from his github.
Well, it's not actually on my github yet. I'm gonna finish working on it before I put it on my github.