I FOUND MORE SCIRPTS TO ADD AUG 24
Sentry Script but one problem guys infinite ammo only works when your host and the rest works when ever
-- Infinite sentry ammo, no recoil, left the weapon spread in because sentries have a tough time killing if they shoot in one spot
function SentryGunWeapon:fire( blanks, expend_ammo )
local fire_obj = self._effect_align[ self._interleaving_fire ]
local from_pos = fire_obj:position()
local direction = fire_obj:rotation():y()
mvector3.spread( direction, tweak_data.weapon[ self._name_id ].SPREAD * self._spread_mul )
World:effect_manager():spawn( self._muzzle_effect_table[ self._interleaving_fire ] ) -- , normal = col_ray.normal } )
if self._use_shell_ejection_effect then
World:effect_manager():spawn( self._shell_ejection_effect_table )
end
local ray_res = self:_fire_raycast( from_pos, direction, blanks )
if self._alert_events and ray_res.rays then
RaycastWeaponBase._check_alert( self, ray_res.rays, from_pos, direction, self._unit )
end
return ray_res
end
-- Allow infinite pagers
function GroupAIStateBase:on_successful_alarm_pager_bluff() end
--END
-- Sentry god mode
function SentryGunDamage:damage_bullet( attack_data ) end
I USE ALL THE SCRIPTS I FOUND AND POSTED THEY ALL WORK AND TOOK SOME TIME TO FIND AND TEST ALL OF THEM SO IF YOU TAKE SOME TIME TO THANK ME IF WOULD BE GREAT HAVE FUN GUYS AND DON'T GET CAUGHT bobo