GMod fake Anti-Aim angles.
Yeah, I basically recreated CS:S fakeangles in GMod. That angle, by the way, is not -181 (which would cause the same effect.) it's actually 541, the same results are displayed here as in -181, but apparently lagcompensation still doesn't send my real angle because my real angle is supposed to show up as -181 with my yaw being 90 on my real angle, here, it's a static 270. (which can be seen in the lagcompensation.)
Bretty cool if you ask me, I can use this to spoof my real angles on the client so that they can't grab my eyeangles (being below -89 or above 89) so they can aim at OBBCenter, while having them still unable to hit me.
Once again, this is done in C++. I'm willing to teach people how to do it, but they have to first have a binary of their own set up and some form of stopping your packets from being sent to the server.