class cConsoles{
public:
char espaco0[4];
float FPS; //0x0004
char espaco1[4296];
float PlayerGravity; //0x10D0
char espaco2[824];
float BaseMoveAccel; //0x140C
char espaco3[32];
float StartAccel; //0x1430
char espaco4[32];
float MaxAccel; //0x1454
char espaco5[32];
float AccelInc; //0x1478
char espaco6[32];
float WalkVel; //0x149C
char espaco7[32];
float FRunVel; //0x14C0
char espaco8[32];
float BRunVel; //0x14E4
char espaco9[32];
float SRunVel; //0x1508
char espaco10[32];
float JumpVel; //0x152C
char espaco11[32];
float DuckVel; //0x1550
char espaco12[30392];
float ActivationDistance; //0x8C0C
char espaco13[2720];
DWORD ShowFirePath; //0x96B0
}; //by Code64 [Code RED] -> 05/10/2013
#define ADDR_Consoles 0x3791EED0 cConsoles* pConsoles;
pConsoles = (cConsoles*)ADDR_Consoles;
On: pConsoles->FPS = 1.0f Off: pConsoles->FPS = 0.0f


pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f; pConsoles->StartAccel = 500.0f + 500.0f * 3.0f; pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f; pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f; pConsoles->WalkVel = 70.0f + 70.0f * 3.0f; pConsoles->FRunVel = 285.0f + 285.0f * 3.0f; pConsoles->BRunVel = 285.0f + 285.0f * 3.0f; pConsoles->SRunVel = 285.0f + 285.0f * 3.0f; pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
pConsoles->BaseMoveAccel = 3000.0f; pConsoles->StartAccel = 500.0f; pConsoles->MaxAccel = 3000.0f; pConsoles->AccelInc = 6000.0f; pConsoles->WalkVel = 70.0f; pConsoles->FRunVel = 285.0f; pConsoles->BRunVel = 285.0f; pConsoles->SRunVel = 285.0f; pConsoles->DuckVel = 50.0f;