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Home › Forum › Programming › C++/C Programming › [Information] Chams/False ZBuffer

[Information] Chams/False ZBuffer

Posts 1–3 of 3 · Page 1 of 1
MU
Munificent
[Information] Chams/False ZBuffer
I did this tutorial for my own learning purposes as well, if you find it useless, simply ignore it.



Truthfully, I don't call "Chameleons" anything like "Chams".

I call this feature False Buffer.

Most people take for granted things like chams and just copy paste these things not caring why they work, just knowing they do.


Today I'm going to explain how to create False Buffer, as well as explaining why I call it that.

Basic "Chams".
Code:
if (FalseBuffer&& PlayerStride){
            DeVMunficent->SetRenderState(D3DRS_ZENABLE,false);
            DeVMunficent->SetTexture( 0, texColor);
            DeVMunficent->DrawIndexedPrimitive(Arguments);
            DeVMunficent->SetTexture( 0, texColor);
	    DeVMunficent->SetRenderState(D3DRS_ZENABLE, true);{
Now, you've probably seen this all over the place on the forums because its extremely easy to find and basic.

"Why does this code work?"

Not getting to into detail.. but here we go.

The main reason we get the False Buffer Effect, is because of the following code.

Code:
DeVMunficent->SetRenderState(D3DRS_ZENABLE,false);
DeVMunficent->DrawIndexedPrimitive(Arguments);
DeVMunficent->SetRenderState(D3DRS_ZENABLE, true);
If you look closely at the code, you'll spot out the following.
Code:
D3DRS_ZENABLE,false
Z stands for the "Z Buffer" also known as the "W Buffer".

If you think from a geometric standpoint the Z axis is like the 3D axis.

As you can see in the code above, we are setting the Z Buffer to "false".
This will tell DirectX that we are not sorting the Z Distance on the specified stride.
This in return, simply pulls forward our stride, creating what is known as a "WallHack".(Another irrelevant term).

Adding the color is where you get the "Chameleon" effect.
Code:
DeVMunficent->SetTexture( 0, texColor);
#1 · edited 17y ago · 17y ago
why06
why06
Nice explanation. there's still a lot I don't understand, but this clears up some of it. Oh and you might want to try taking the whole post out of quotes. Makes it a little hard to read.
#2 · 17y ago
ZE
zeco
Thanks a lot, this is really useful, and quite interesting. Good to see there are actually a couple people who appreciate how things work when writing the code for hacks. Again, thank you for sharing your knowledge with us =)
#3 · 17y ago
Posts 1–3 of 3 · Page 1 of 1

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#chams or false#information#zbuffer