THIS IS NOT MINE - I HAVE SIMPLY COPY PASTED FROM SOMEWHERE ELSE
REMEMBER TO CHANGE THE NAME OF THE DLL
Disclaimer
I take NO responsibilty, if you get banned while using surviveZ.
If you fear a ban, DON'T use this hack with your main (paid) account, but ONLY with a trial account.
There are some basic security features implemented, but it will get caught via signature detection by PB pretty soon.
So again, ONLY use it on your trial account.
I will NOT update it every 24h to keep it undetected!
surviveZ is ONLY working with the original version of Infestation! There will be NO support for any emulator in the near future, so please, don't ask for it.
Introduction
I thought it was time to release an updated version of surviveZ. As mentioned above, mostly trial users are targetted, since I'm not willing or able to keep it undetected 24/7. But if you stick to some basic behavior rules (read the various FairFight threads) you should have a good time on trial servers using it.

Have a look at the changelog for more details.
Please read the feature, changelog and troubleshooting section, if you are having issues.
[INFO]
Attention: Some note on
icons. On older versions of surviveZ some people had problems upon startup, because of the icons being extracted/loaded. Icons are from now on DISABLED by default. If you want to use them, you have to enable them via the menu option
"misc > load icons/minimap".
If this works well for you, you can
enable the automatic loading for next time via
"misc > auto load icons on injection". It should for most people.
[/INFO]
### Features ###
Aimbot for targetting
players and
zombies
Player Aimbot targets are chosen either
by distance to oneself or
by screen distance to crosshair (
ignoring players who are
in same group)
Zombie Aimbot targets the
closest,
alive zombie based on
visibility
Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP
* dynamically manages icons the player already encountered
* preloaded on injection and saved upon ejection
* if player approaches an item to a distance closer than 10m, the icon disappears and names & weight are forced
* menu option for manual and automatic loading on injection for those people having issues with icon loading (loading is DISABLED by default!)
* menu options for icon size scaling
smartESP
* hiding of unimportant items (such as helmets, small and teddy backpacks, weaker melee weapons than the currently equipped one)
* hiding of food & drinks without healing potential in case the player is NOT hungry/thirsty
* coloring of items according to their healing or stamina potential or to their category, e.g. backpacks
Zombie ESP including distances and colored skeleton based on visibility
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation
Mini Map including players, zombies w/o aggro and items
Transparent Trees for more clarity and a better view, including a minor performance boost
No Grass including a major performance boost
Super Zoom
Crosshair
[STRIKE]
Map With Last Positions that shows the position of your characters (when playing on a server as well)[/STRIKE]
Menu for customizing the hack including automatic saving of settings on ejection and loading on injection
Screenshot protection for
clean screenshots and PBSS protection
Color Key for smartESP
All
dropped items are white by default. Special items are colored differently.
Meds are colored
red.
Food & drinks with healing potential are colored
orange.
Food & drinks with stamina refreshing potential are colored
orange.
Backpacks are colored
green.
Crafting items are colored
yellow.
Crafting recipes are colored
magenta.
### Release Info ###
Author: daemonium
Release size: 1 DLL
Game version: see Changelog
Credits/Thanks: -NAMES FROM LOCATION TAKEN FROM-
### Installation Notes ###
Any DLL injector required (Winject, etc. )!
1. Download DLL
2.
Rename DLL before using it!
3. Open Winject/Injector (with Admin Rights) & select DLL
4. Start Infestation (windowed mode)
5. Inject when in main menu or in game (
for best results inject, when in main menu)
To eject press F8 or open menu and navigate to
misc > eject and press ENTER.
### Trouble Shooting ###
- Run Infestation in windowed mode
- Use Winject and run it in
Administrator Mode
- Try playing WITHOUT icon loading on startup (reset menu settings if you are unsure: Misc > Reset)
- Install Microsoft Visual C++ 2010 and the latest DirectX Redistributable Packages:
Download Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) from Official Microsoft Download Center
Download Microsoft Visual C++ 2010 SP1 Redistributable Package (x64) from Official Microsoft Download Center
Download DirectX End-User Runtimes (June 2010) from Official Microsoft Download Center
### Keys ###
Code:
NUMPAD 0 / HOME (Pos1) - Show/Hide menu
Cursor Keys - Navigate through menu
ENTER - Toggle menu value
Cursor Up/Down - Increase & decrease menu value
NUMPAD 1 - Toggle No Grass
NUMPAD 2 - Toggle Transparent Trees
NUMPAD 3 - Toggle smartESP
F8 - Eject out of Process
END - Toggle Map with Last Positions (in Main Menu & in-game)
CAPSLOCK - Toggle Aimbot
ALT + CAPSLOCK - Toggle targetting between zombies and players
Q - Select next player (not for zombies)
NUMPAD 4 - Toggle targetting strategy for player aimbot (by distance to oneself or by screen distance to screen center)
DEL - Change key bindings of menu entries (only those that got a default binding in brackets, e.g. aimbot)
-> navigate to menu entry, press and release DEL and then the new key (to reset menu settings / key bindings, delete file "menu_settings_xxx" in Infestation directory)
### Screenshots ###
[spoiler]
smartESP OFF
http://imageshack.us/a/img850/517/siwt.png
smartESP ON
http://imageshack.us/a/img20/3373/3xa3.png
3d Boxes (AABB)
http://s14.directupload.net/images/130504/lbksuvkc.png
Transparent Trees & No Grass
http://i.imgur.com/JVXSOiy.jpg
Last Positions
http://imageshack.us/a/img694/2143/lastpositions.png
[/spoiler]
### Changelog ###
v1.96
* Updated for 11/21/2013
v1.95
* fixed issue with some icons not showing up properly
* smart esp: added crafting items and recipes including menu option and coloring
* smart esp fix: backpacks are only considered weaker, if weight capacity _and_ slot count are lower compared to current backpack
* added minimap for colorado v2 pte servers
* fixed rare crash on startup
* fixed memory corruption kick
* removed feature: map with last positions, since its included in the game by now
v1.94
* [STRIKE]game update: Infestation v1.1.5 (Build Nov 6 2013 15:54:26)[/STRIKE]
* game update: Infestation v1.1.5 (Build Nov 7 2013 15:35:02)
v1.93
* fixed disappearing text, if transparent trees is active
* spawn protection indicator added to player esp
*
reactivation of old feature: super zoom (RIGHT MB) including menu option (fov should be changed to a value < 30 in order to zoom in more than normal)
v1.92
* game update: Infestation v1.1.5 (Build Oct 25 2013 12:05:34)
* smart esp: teddy bear backpacks are not skipped anymore, since capacity increased
* smart esp: added menu option for skipping throwables (chemlights, flares, etc.), except items doing damage (i.e. frag grenades)
* smart esp: all 3 night visions goggles are not skipped anymore, if ignoring helmets, hats, etc. is activated
* smart esp: added menu option for skipping backpacks with a lower weight capacity than the currently equipped backpack
*
new feature: toggling of grass rendering to gain major performance boost (NUMPAD 1 and via visuals sub-menu)
*
reactivation of old feature: toggling transparent rendering of trees with a minor performance boost (NUMPAD 2 and via visuals sub-menu)
v1.91
* game update: Infestation v1.1.5 (Build Oct 22 2013 14:12:35)
v1.9
* game update: Infestation v1.1.5 (Build Oct 21 2013 17:44:10)
* dynamic scaling of menu size to better fit on low screen resolutions
v1.8
* game update: Infestation v1.1.5 (Build Sep 16 2013)
* added menu option for manual and automatic loading of icons on injection (for those people who have issues with icon loading)
* added menu option for resetting menu settings
* smart esp: added coloring of items with stamina refreshing potential
* smart esp: melee weapons with smaller damage values than currently equipped one will be skipped
* smart esp: added menu option for ignoring gravestones
* removed following features: no recoil, nvg, transparent trees, super zoom
v1.7
* fixed menu option for using super zoom
* security enhancements including PBSS protection
v1.6
* WarZ update (WarZ v1.1.2 / Build May 30 2013 13:13:46)
* added option to toggle super zoom
* fixed aimbot when choosing targets by screen distance threshold
v1.5
*
new feature: from now on
key bindings for important features
can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.)
-> navigate to menu entry, press and release DEL and then the new key
-> key bindings are saved/loaded together with menu values
-> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory
*
new feature: visibility checks for zombies and respective coloring of skeleton esp
*
new feature: when firing any weapon, there is
no recoil anymore
*
new feature: player and zombie
aimbot
-> press CAPSLOCK to toggle aimbot (customizable)
-> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>)
->
player aimbot: when enabled, player is chosen either
by distance to oneself or
by screen distance to crosshair (customizable)
-> press Q to cycle through players (customizable)
->
players who are
in the same group are
ignored when targetting and cycling through players
->
zombie aimbot: when enabled, the
closest,
alive zombie is chosen
by visibility
v1.4
* WarZ update (for version WarZ v1.1.2 / Build May 07 2013)
v1.3
* 3d box color now equals target's health status (as the rest of the esp)
* menu position optimized in order to fit better on low resolution
* separate menu option for rendering distance of personal lockers
* menu options for customizing smartESP: ignore head gear, notes, personal lockers
* reduced all minimum rendering distance menu options to 0m
*
new feature: FOV hack for
super zoom when right clicking (customizable via menu and cleaned in screenshot)
v1.2
* added menu toggle function for the HOME/POS1 key
* changed key for "map with last positions" from M to END and enabled it to work in-game
* enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup)
*
new feature: 3d boxes (AABB) for player esp
* added menu options for changing the rendering distance of player skeleton & 3d box
v1.1
* crash on injection fixed
v1.0
* initial release
### Download & Detection Status ###
v1.96:
VirusTotal:
https://www.virustotal.com/en/file/e...is/1385080069/
VirusTotal Jotti:
surviveZ_v1_96.rar - Jotti's malware scan
SCREENSHOT:
-> Status (21/11/2013):
Undetected