iw6mp64_ship.exe+44BF1D5 how do i use this in my code?
To be a bit more informative;
iw6mp64_ship.exe is the base address for the game, for ghosts it's a static address (aka it doesn't change when restarting the game) and it's 0x140000000
so it does base address + 0x44BF1D5 -> 0x140000000 + 0x44BF1D5 = 0x1444BF1D5 (the actual address)
you can do the calculations manually in windows calculator (scientific, hex) or in CE or in your code.
It should work.
Please give credits to Master131 and me if you use it.
We solved that 1 hour ago on the Skype + why do you use CLng ? It works fine without it.
Thanks you King it's really awesome contribution, but i have a question what is the skin you use for your tools .
I search it but nothing i don't find the skin :/.
How to do this with xp?
Originally Posted by nectum93
Thanks you King it's really awesome contribution, but i have a question what is the skin you use for your tools .
I search it but nothing i don't find the skin :/.
Chrome theme / Flat UI theme
King I have a quick question, when I put this line of code in after the Button1.click, WriteMemory(Of Byte)(CLng(&H1444CC28C), 1) The player's camo would be changed to snow, correct? I have the addresses right, but I'm not sure if the code is right.
Originally Posted by BlueTreesTV
King I have a quick question, when I put this line of code in after the Button1.click, WriteMemory(Of Byte)(CLng(&H1444CC28C), 1) The player's camo would be changed to snow, correct? I have the addresses right, but I'm not sure if the code is right.
Yes, but (Clng() is optionnal.
So : WriteMemory(Of Byte)(CLng(&H1444CC28C), 1)
Or : WriteMemory(Of Byte)(&H1444CC28C, 1)
Originally Posted by KingX735
Yes, but (Clng() is optionnal.
So : WriteMemory(Of Byte)(CLng(&H1444CC28C), 1)
Or : WriteMemory(Of Byte)(&H1444CC28C, 1)
Okay thank you, sorry for the nooby question. I've never coded a mod, I've only coded runescape private servers.