#define Console 0x37934680 cConsole* pConsole;
class cConsole
{
public:
char unknown0[4];
float FPS; //0x0004
char unknown8[4400];
float PlayerGravity; //0x1138
char unknown113C[824];
float BaseMoveAccel; //0x1474
char unknown1478[32];
float StartAccel; //0x1498
char unknown149C[32];
float MaxAccel; //0x14BC
char unknown14C0[32];
float AccelInc; //0x14E0
char unknown14E4[32];
float WalkVel; //0x1504
char unknown1508[32];
float FRunVel; //0x1528
char unknown152C[32];
float BRunVel; //0x154C
char unknown1550[32];
float SRunVel; //0x1570
char unknown1574[32];
float JumpVel; //0x1594
char unknown1598[32];
float DuckVel; //0x15B8
char unknown15BC[30440];
float ActivationDistance; //0x8CA4
char unknown8CA8[2684];
DWORD ShowFirePath; //0x9724
char unknown9728[280];
};//Created by Code64 Updated By Fenix.
pConsole = (cConsole*)Console;

