int CG_PredictPlayerState( )
{
oCG_PredictPlayerState( ); // Original call
usercmd_t* oCmd = CG_ClientActive->GetUserCmd( CG_ClientActive->outputCmds->cl_cmdnum - 1 ); // Get the old usercmd
oCmd->viewAngles[ PITCH ] += ANGLETOSHORT( aimAngles.x );
oCmd->viewAngles[ YAW ] += ANGLETOSHORT( aimAngles.y );
oCmd->viewAngles[ ROLL ] = 0;
}