Yeah cryo answered it exactly right.
I actually did update them but was too lazy to update the guide.
I even made a mod that removes most particles but keeps bombs and vents, and some other stuff.
At first I doubted the power of astrogrep but then I finally used it (link
Downloads - AstroGrep )
It helps you find everything.
Here's two mods, none, and reduced
Code:
<?xml version="1.0" encoding="UTF-8"?>
<rotmg>
<mod id="Arcanine's No Particle mod">
<code file2mod="_-uY\Particle.class.asasm"
line="438">
return.txt
</code>
</mod>
<mod id="Arcanine's Reduced Particle mod">
<code file2mod="_-uY\HitEffect.class.asasm"
line="117">
return.txt
</code>
<code file2mod="_-uY\FlowEffect.class.asasm"
line="102">
return.txt
</code>
<code file2mod="_-uY\FountainEffect.class.asasm"
line="91">
return.txt
</code>
<code file2mod="_-uY\ExplosionEffect.class.asasm"
line="218">
return.txt
</code>
<code file2mod="_-uY\TeleportEffect.class.asasm"
line="58">
return.txt
</code>
<code file2mod="_-uY\StreamEffect.class.asasm"
line="122">
return.txt
</code>
</mod>
</rotmg>
return.txt has "returnvoid"
What I'm doing on these lines is replacing the code block with just returnvoid, so when that function is called, instead of going off and doing a bunch of shit it just does nothing and returns.