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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › Super No Spread Source Code

Super No Spread Source Code

Posts 1–15 of 37 · Page 1 of 3
RubberDuckY09
RubberDuckY09
Super No Spread Source Code
*(double*)ADR_SuperNoSpread = 1;

I know that's correct but I don't know why it keeps getting detected after a few seconds of use.

and yes, the address is correct
#1 · 12y ago
Heart123
Heart123
Quote Originally Posted by RubberDuckY09 View Post
*(double*)ADR_SuperNoSpread = 1;

I know that's correct but I don't know why it keeps getting detected after a few seconds of use.

and yes, the address is correct
because you don't Have Bypass
/solved
#2 · 12y ago
RubberDuckY09
RubberDuckY09
Quote Originally Posted by Heart123 View Post
because you don't Have Bypass
/solved
enlighten me please, how do I make the bypass?
#3 · 12y ago
AeroMan
AeroMan
Values are 0 and 5
Could be done undetectedly.
#4 · 12y ago
RubberDuckY09
RubberDuckY09
Quote Originally Posted by Alex_Agnew View Post
Values are 0 and 5
Could be done undetectedly.
yeah, I tried that, its still getting detected
#5 · 12y ago
AeroMan
AeroMan
Quote Originally Posted by RubberDuckY09 View Post
yeah, I tried that, its still getting detected
Does your hack crash when you don't have the nospread included?
#6 · 12y ago
RubberDuckY09
RubberDuckY09
Quote Originally Posted by Alex_Agnew View Post
Does your hack crash when you don't have the nospread included?
no it doesnt crash
#7 · 12y ago
AeroMan
AeroMan
Quote Originally Posted by RubberDuckY09 View Post
no it doesnt crash
Then it's the nospread
#8 · 12y ago
RubberDuckY09
RubberDuckY09
Quote Originally Posted by Alex_Agnew View Post
Then it's the nospread
yeah so I was looking forward to learning how to make that bypass that the other guy was talking about
#9 · 12y ago
paulcedric
paulcedric
use the offset below btw its for WRPH

*(float*)(xPlayer+OFS_NoSpread) = 1;
#10 · 12y ago
Heart123
Heart123
Quote Originally Posted by RubberDuckY09 View Post
enlighten me please, how do I make the bypass?
Bypass is private
#11 · 12y ago
paulcedric
paulcedric
no need for bypass if you use the offset of NoSpread
#12 · 12y ago
n4n033
n4n033
Quote Originally Posted by Heart123 View Post
because you don't Have Bypass
/solved
Since when bypass is needed for memory features ?
#13 · 12y ago
ZI
zikox
ByPass for Assemply Hacks and like that
#14 · 12y ago
lagger
lagger
I had a similar problem once and solved with this

Code:
void WriteMemory(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}

template <typename T>void WriteMemory(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
WriteMemory((void*)adr,(void*)&Vaule,sizeof(T));
else
WriteMemory((void*)Input,(void*)adr,sizeof(T));
}



WriteMemory<double>((void*)ADR_SUPERNOSPREAD,0.0);
#15 · 12y ago
Posts 1–15 of 37 · Page 1 of 3

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