x address = eso.exe + 0x011362A0 + 0x68 + 0x170 + 0x80 + 0x60 + 0xD0 z address = eso.exe + 0x011362A0 + 0x68 + 0x170 + 0x80 + 0x60 + 0xD4 Y address = eso.exe + 0x011362A0 + 0x68 + 0x170 + 0x80 + 0x60 + 0xD8
struct Vector3 {
float X; //0x0000
float Z; //0x0004
float Y; //0x0008
}