The structure of the Rust packets
Hi all!
Did somebody research the structure of the Rust packets? I want to extract the character's coordinates by sniffing the packets (it seems like RUST - Orientation Helper doesn't work). I think that I should watch for the GetClientMove packets, but there are two problems:
- Obviously, I don't know the structure of this type of packets
- Even when I don't walk anywhere there are a lot of packets of this type. Why?
Thank you in advance.
Animals moving, people moving, bullets flying. FPS games have tons of factors