ROTMG All-In-One Tool
3.0 Notes:
I went to 3.0 because I went through all of my code and made it much more readable and reproducible. I call all of the hacks as individual subs() thanks to advice from @
krazyshank If anyone would like to collaborate let me know! I have it setup now so that you could very easily write your own hacks to be automatically updated similarly to how RR works. I will put the whole thing on ****** if someone shows me how (PM me please)...
**In order to use this you have to download the latest .swf from the web. I automated this, but its not allowed on MPGH with an exception. Go to
www.realmofthemadgod.com/version.txt and copy that number. Next Go to
www.realmofthemadgod.com/AssembleeGameClient[version].swf and save page as**
**You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**
Current Features
- Coding
- AutoNexus Percent Changer
- Hexer
- Client Launcher
- Add Hacks
Screen Shots:
Item Select:
Client Launcher:
Hexer:
Coding Tool:
Auto-Nexus Changer:
Automatic Hacking Updater:
Instructions:
First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on your computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, a clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's ******.
Play:
The clients folder it intended to have all of your clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.
Hexer:
Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.
Coding:
This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.
Nexus:
Works exactly like the Hexer. Please note that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300
Add Hacks:
Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.
Your finished client will be named: [Version]_AIOTool
I added in a success cell array that will check several things for each hack to see if they automatically updated correctely. If they do not then the streamreader will not copy the new file back into the client and a pop-up will tell you which hacks didn't work. Bit of error handling. That along with try catch blocks will hopefully prevent any errors with future versions.
The show updates button will now popup a .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory
Current Hacks:
- Connect to Production
- Force Low Quality
- No Quest Delay
- FPS Cap to 60
- JNoob's Lava Walls Hack V2
- Numerical HP/MP/Fame
- AutoNexus(30%)
- Disable Confuse
- Disable Drunk
- Disable Blind
- Disable Hallucinating
- Disable Unstable
- Disable Darkness
- Sw Tile Hack
- Disable Flow Particle
- HP Bars
- SW No Slow
- SW Speed Hack
- SW Odom Style
- Remove Loading Screen
- Spammable Notifications
- No Ally Projectiles
- Round Net Jitter to a hundredth
- Enable Language Selection
- Reconnect with "P"
- Add Proxy Server
EX (19.2.0 Testing):
Code:
Code:
Connect to Production:
Line: 498
_-1PN\_-0IY.class.asasm
Force Low Quality:
Line: 255
WebMain.class.asasm
No Quest Delay:
Line: 338
com\company\assembleegameclient\map\Quest.class.asasm
Updated Code:
jump L40
Change FPS Cap to 60fps:
Line: 255
WebMain.class.asasm
LavaWalls Hack V2:
Line: 3454
com\company\assembleegameclient\objects\Player.class.asasm
Code Added:
#set mouseClass com.company.assembleegameclient.game:_-0Rv
#set mouseClicked _-5u
Numerical HP/MP/Fame:
Line: 1515
com\company\assembleegameclient\ui\StatusBar.class.asasm
AutoNexus:
Line: 5141
com\company\assembleegameclient\objects\Player.class.asasm
Updated Code:
charHp: _-0hb
charMaxHp: _-0Tb
Confuse:
Line: 2057
com\company\assembleegameclient\objects\GameObject.class.asasm
Drunk:
Line: 2004
com\company\assembleegameclient\objects\GameObject.class.asasm
Blind:
Line: 1951
com\company\assembleegameclient\objects\GameObject.class.asasm
Hallucinating:
Line: 2419
com\company\assembleegameclient\objects\GameObject.class.asasm
Unstable:
Line: 2912
com\company\assembleegameclient\objects\GameObject.class.asasm
Darkness:
Line: 2965
com\company\assembleegameclient\objects\GameObject.class.asasm
SW Tile Hack:
Line: 4896
com\company\assembleegameclient\objects\Player.class.asasm
No Necromancer Particles:
Line: 11873
_-1o1\_-13L.class.asasm
HP Bars:
Line: 179
com/company/assembleegameclient/objects/Character.class.asasm
Updated Code:
#set nsCharacter "_-FG" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-0h4" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-0Ay" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-0fJ" ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-14R" ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-m8" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-0hb" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0Tb" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-1pS" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-7-" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-CI" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
Disable SW Slow Effect:
Line: 1772
com\company\assembleegameclient\objects\GameObject.class.asasm
Modify Speed in SW:
Line: 4947
com\company\assembleegameclient\objects\Player.class.asasm
Update Code:
#set Props _-1nr
#set Speed _-1MQ
All Tiles SW Tiles are White and the trees have been replaced with Valentines
Remove Loading Screen:
Line: 127
_-0co\_-0DP.class.asasm
Allow Spammable Notifications:
Line: 362
_-1gJ\_-0Jq.class.asasm
No Ally Projectiles:
Line: 3025
Line: 3627
com\company\assembleegameclient\objects\Projectile.class.asasm
Updated Code:
#set ownBullet _-1Bh
Round Net Jitter:
Line: 677
_-1o1\JitterWatcher.class.asasm
Language Selection:
Line: 405
_-0qn\_-DC.class.asasm
Reconnect with P:
Dispatch:
#set keyCodes: _-R4
File2Mod: com\company\assembleegameclient\game\_-0Rv.class.asasm
Line: 3657
Var:
#set recon_event1: _-0C1
#set recon_event2: _-08v
File2Mod: com\company\assembleegameclient\game\_-0Rv.class.asasm
Line: 5408
Save:
#set hotkeyClass: _-0Rv
File2Mod: _-1o1\_-13L.class.asasm
Line: 16505
Add Local Host to Server List:
Function:
#set fullfunctionname: _-v1:_-TA/LocalhostServer
#set ServerNS: _-lZ
#set portProperty: _-0cu
File2mod: _-v1\_-TA.class.asasm
Line: 281
Add:
File2mod: _-v1\_-TA.class.asasm
Line: 211
If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names
Virus Scans:
http://virusscan.jotti.org/en/scanre...03596b43d864d9
https://www.virustotal.com/en/file/6...is/1391990365/
Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as adding in some settings.
~Matt