#include <windows.h>
#include <stdio.h>
#include <addies.h>
#define Playerpointer
#define Serverpointer
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
void Jump()
{
if(GetAsyncKeyState(VK_LCONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500;
}
}
}
void NOKICK ()
{
*(float*) ADR_NOKICK = 0;
}
}
}
void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Serverpointer;
if(dwPlayerPtr != 0){
}
}
}
void NOSPREAD ()
{
*(float*) ADR_NOSPREAD = 0;
}
}
}
void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0){
}
}
}
Ok this is what i have now, Is this correct so far for No spread and Anti kick??
Can sombody please post the values for the hacks with the addresses above??
Does anyone know the values for the hacks??
I know no spread is 0, And superjump 1500, or 2000 whatever i want to make it, But i'm not sure what values to put for like Infinite stamina, Or for Head shot or unlimited ammo, please help so i can make this hack for you guys