#================SorryKidv1.1 Addy =================#
#================Enterl.Point=================#
crossfire Code Offset Point : 0x0
Cshell Code Offset : 0x5A6000
Cshell Code Offset : 0x1000
ClientFx Code Size Point : 0x29C000
ClientFx Code Offset : 0x0
crossfire Size Code Point : 0x29C000
Crossfire Entry Point : 0x400000
CShell Entry Point : 0x74D0000
ClientFx Entry Point : 0x0
#================Crossfire.exe=================#
#define DipEngine 0x004CEB42
#define EndScane 0x00460CAF
#define PresntEngine 0x004DD0BF
#define WallHack 0x00933B1C
#define seeGhost 0x00933B30
#================CShell.dll=================#
#define WeaponMgr x055558D4
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x49C1144
#define VisibleZoneIndex 0x49C109C
#define DamageZone 0x49C1154
#define DamagePerMeter 0x4
#define FallDamage 0x55558B4
#================PushToconsole=================#
#define PTCcLient 0x4A6511C
#define PTCAddy 0x204
#================PalyerCshell=================#
#define ClientShel 0x4A65128
#define FLYHack 0x5F0
#define JumpHack 0x284
#define WTW_Offset 0x48890468
#================Bypass28_3=================#
#define ByPass 0x47B53B5
#================PlayerBasicInfo=================#
#define BasicPlayerInfo 0x5487C08
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
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