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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Garry's Mod Hacks & Cheats › Garry's Mod Discussions & Help › Any Anti-Cheat Bypass?

UnhappyAny Anti-Cheat Bypass?

Posts 1–13 of 13 · Page 1 of 1
GroxIan_Fudschi
GroxIan_Fudschi
Any Anti-Cheat Bypass?
Hello,

I've noticed many Garry's Mod server's use Anti-Cheat now and ban you for
foreign .lua files. Ive already tried "TheyCallMeDaz" QAC Bypass, which didn't work except
it writes me a error in the console.

It seem's like QAC is getting popular now which makes cheating on server's hard.
I'm no coder/scripter or whatsoever and 100 lines of code can't help me as most people post.

I hope there is any way to bypass QAC or any other Anti-Cheat's out there as its getting really annoying.
#1 · 12y ago
Blue Kirby
Blue Kirby
Learn to code, leech.
#2 · 12y ago
GroxIan_Fudschi
GroxIan_Fudschi
I'm not wasting my time learning to code.. yet.
I have no clue about coding or etc.
And i dont want to study the whole C# book.
#3 · 12y ago
MeepDarknessMeep
MeepDarknessMeep
you want to hack but don't want to learn to code
#4 · 12y ago
Blue Kirby
Blue Kirby
Quote Originally Posted by GroxIan_Fudschi View Post
I'm not wasting my time learning to code.. yet.
I have no clue about coding or etc.
And i dont want to study the whole C# book.
I'm not wasting my time helping some leech do something as trivial as bypassing QaC.
#5 · 12y ago
GroxIan_Fudschi
GroxIan_Fudschi
Do you expect me to be a coder? I just need something that bypasses QAC or something similiar to.
And what's with all your leeches`? Not everyone is a coder and does not have to be. People post theire hacks on public
and everyone has access to them and can use them even if there coder's or not.
#6 · 12y ago
MeepDarknessMeep
MeepDarknessMeep
you have to buffer exploit CHLClient->CreateMove which is 84 away from the dereferenced pointer to an instance of CHLClient

basically you just have to memcpy((void*)0x0000000, 0x99999999, 0x90);
#7 · 12y ago
GroxIan_Fudschi
GroxIan_Fudschi
But wait doesn't it need to have if ( not CLIENT ) then return end if local.printShit = true
#8 · 12y ago
TE
tehhkp
Well, for Daz's QAC bypass there's a simple fix that even someone who can't code should know.
There's a missing variable that's supposed to be there .-.
#9 · 12y ago
SU
suchisgood
HeRe yE g0 nEw FaG QAC BypASS FiXeD Up TEH AnAL

Code:
// QAC Bypass
if QAC then
	local printShit = true

	local hooker = hook.GetTable
	local receive = net.Receive
	local sendtoserv = net.SendToServer
	local writeint = net.WriteInt
	local writebit = net.WriteBit

	local start = net.Start

	local hairs = pairs
	local undack = unpack

	local info = debug.getinfo

	local shitfunc = function()

	end

	local shitfunc2 = function()

		local poop = net.ReadInt(10)
		
		start("Debug1")
			
		net.WriteInt(poop, 16)
			
		sendtoserv()

		if ( not printShit ) then return end

	end


	hooker()["Think"]["penis"] = function()

		hook.Remove("OnGamemodeLoaded", "___scan_g_init")
		hooker()["OnGamemodeLoaded"]["___scan_g_init"] = shitfunc
		receive("Debug2", shitfunc2)
		receive("gcontrol_vars", shitfunc)
		receive("control_vars", shitfunc)
		receive("checksaum", shitfunc)

		net.Receivers["Debug2"] = shitfunc2
		net.Receivers["gcontrol_vars"] = shitfunc
		net.Receivers["control_vars"] = shitfunc
		net.Receivers["checksaum"] = shitfunc

	end

	hook.Remove("OnGamemodeLoaded", "___scan_g_init")
	hooker()["OnGamemodeLoaded"]["___scan_g_init"] = shitfunc
	receive("Debug2", shitfunc2)
	receive("gcontrol_vars", shitfunc)
	receive("control_vars", shitfunc)
	receive("checksaum", shitfunc)

	net.Receivers["Debug2"] = shitfunc2
	net.Receivers["gcontrol_vars"] = shitfunc
	net.Receivers["control_vars"] = shitfunc
	net.Receivers["checksaum"] = shitfunc


	start("gcontrol_vars")    
		writebit()
	sendtoserv()

	function pairs( ... )

		local tbl = { ... }
		
		local dbg = info(2)
		if ( dbg ) then
			local src = dbg.short_src
			if src:find("cl_qac") then
				return hairs( { } ) -- nop
			end
			
		end
		
		return hairs(undack(tbl))
	end
end
// QAC Bypass
#10 · 12y ago
Zombeezz
Zombeezz
Just fucking do test.lua or some shit.
#11 · 12y ago
GroxIan_Fudschi
GroxIan_Fudschi
// QAC Bypass
if QAC then
local printShit = true

local hooker = hook.GetTable
local receive = net.Receive
local sendtoserv = net.SendToServer
local writeint = net.WriteInt
local writebit = net.WriteBit

local start = net.Start

local hairs = pairs
local undack = unpack

local info = debug.getinfo

local shitfunc = function()

end

local shitfunc2 = function()

local poop = net.ReadInt(10)

start("Debug1")

net.WriteInt(poop, 16)

sendtoserv()

if ( not printShit ) then return end

end


hooker()["Think"]["penis"] = function()

hook.Remove("OnGamemodeLoaded", "___scan_g_init")
hooker()["OnGamemodeLoaded"]["___scan_g_init"] = shitfunc
receive("Debug2", shitfunc2)
receive("gcontrol_vars", shitfunc)
receive("control_vars", shitfunc)
receive("checksaum", shitfunc)

net.Receivers["Debug2"] = shitfunc2
net.Receivers["gcontrol_vars"] = shitfunc
net.Receivers["control_vars"] = shitfunc
net.Receivers["checksaum"] = shitfunc

end

hook.Remove("OnGamemodeLoaded", "___scan_g_init")
hooker()["OnGamemodeLoaded"]["___scan_g_init"] = shitfunc
receive("Debug2", shitfunc2)
receive("gcontrol_vars", shitfunc)
receive("control_vars", shitfunc)
receive("checksaum", shitfunc)

net.Receivers["Debug2"] = shitfunc2
net.Receivers["gcontrol_vars"] = shitfunc
net.Receivers["control_vars"] = shitfunc
net.Receivers["checksaum"] = shitfunc


start("gcontrol_vars")
writebit()
sendtoserv()

function pairs( ... )

local tbl = { ... }

local dbg = info(2)
if ( dbg ) then
local src = dbg.short_src
if src:find("cl_qac") then
return hairs( { } ) -- nop
end

end

return hairs(undack(tbl))
end
end
// QAC Bypass

Worked thanks.
#12 · 12y ago
Xenocide
Gray
Solved.
Closed.
#13 · 12y ago
Posts 1–13 of 13 · Page 1 of 1

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