#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer 0xA9579*
#define ADR_ServerPointer 0xA9473*
#define ADR_GlassWalls 0xA938C*
#define ADR_FastAmmo 0xA9C6E*
#define ADR_FastRepair 0xA9C70*
#define ADR_Speed 0x8BC98*
#define OFS_Speed 0x1010*
#define OFS_NoRecoil1 0x00C44*
#define OFS_NoRecoil2 0x00C44*
#define OFS_NoRecoil3 0x00C44*
#define ADR_FARFOG 0xA9C63*
#define ADR_NEARFOG 0xA9C62*
#define ADR_NoBounds1 0xB1FE5*
#define ADR_NoBounds2 0xB1FE5*
#define ADR_NoBounds3 0xB1FE6*
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
//Player Hacks
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
}
}
//-------------------------------------------------
void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void Fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastRepair = 5000000;
}
void speedhack()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(dwPlayerPtr+OFS_Speed) = 500;
}
}
void speed()
{
}
if(GetKeyState(VK_NUMPAD1))
*(float*)(dwPlayerPtr+OFS_Speed) = -200;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*)(dwPlayerPtr+OFS_Speed) = 97.0f;
}
}
void All()
{
*(float*)ADR_FARFOG = 0;
*(float*)ADR_NEARFOG = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
//-------------------------------------------------
void HackThread()
{
for(;; )
{
if(*ingame)
{
All ();
Fastall();
PlayerHacks();
GlassWall();
speedhack();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made By :ÏÐðl Ed'z Jham'z ","HACK",MB_OK);
MessageBoxA(NULL,"Credits","jPagz!",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer 0xA9579
#define ADR_ServerPointer 0xA9473
#define ADR_GlassWalls 0xA938C
#define ADR_FastAmmo 0xA9C6E
#define ADR_FastRepair 0xA9C70
#define ADR_Speed 0x8BC98
#define OFS_Speed 0x1010
#define OFS_NoRecoil1 0x00C44
#define OFS_NoRecoil2 0x00C44
#define OFS_NoRecoil3 0x00C44
#define ADR_FARFOG 0xA9C63
#define ADR_NEARFOG 0xA9C62
#define ADR_NoBounds1 0xB1FE5
#define ADR_NoBounds2 0xB1FE5
#define ADR_NoBounds3 0xB1FE6
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
//-----------Functions-----------------//
void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void FastAll()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastRepair = 5000000;
}
void All()
{
*(float*)ADR_FARFOG = 0;
*(float*)ADR_NEARFOG = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
//-------------------------------------------------
void HackThread()
{
for(;; )
{
if(*ingame)
{
All();
FastAll();
GlassWall();
{
if(*outgame)
{
}
}
Sleep(200);
}
//----------------------------------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
MessageBoxA(NULL,"Made By :ÏÐðl Ed'z Jham'z ","HACK",MB_OK);
MessageBoxA(NULL,"DaneCoder","Credits:",MB_OK);
}
return TRUE;
}

*(float*)ADR_FARFOG = 0; *(float*)ADR_NEARFOG = 0;