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Adress 07\26
Code:
***********************************************
* Combat Arms Endreços Logger v1 *
* Criador - Coder.Dias *
* 23/07/14 *
***********************************************
Engine .Entry Point: 0x460000
Engine .code Size: 0x2D2C00
Engine .code Offset: 0x1000
CShell .Entry Point: 0x37100000
CShell .code Size: 0x685600
CShell .code Offset: 0x1000
ClientFX .Entry Point: 0xDBE0000
ClientFX .code Size: 0x58200
ClientFX .code Offset: 0x1000
=> Engine.EXE...
#define DeviceGame 0x8E2C40
#define LTClientEXE 0x491840
#define WorldToScreen 0x49C760
#define WorldToScreen 0x7BB4F4
#define SendToServer 0x47BD20
#define IntersectSegment 0x478747
#define DrawPrimitive 0x7D69B8
#define Start3DEngine 0x5499CF
#define Endscene 0x5AD773
#define PresetEngine 0x65B366
#define StartOptimized2d 0x549DA0
#define DipEngine 0x65E41D
#define DipEngine2 0x65E3FE
#define WireFrame 0x5B4B89
#define BypassASM 0x536156
=> CShell.DLL...
#define GameStatus 0x37A19330
#define LTClientDLL 0x37A0096C
#define MTBWCRET 0x37374679
#define EspName1 0x371229AC
#define EspName2 0x371229DA
#define SuperBullets 0x37471786
#define NoReload 0x374772C2
#define NoRecoil 0x3737B728
#define RapidFire1 0x3746DFF7
#define RapidFire2 0x3747807E
#define RapidFire3 0x374737CF
#define RapidFire4 0x37478085
#define RapidFire5 0x37477E47
#define WeaponRange1 0x37477539
#define WeaponRange2 0x374778D9
#define RemoteKill1 0x37477661
#define RemoteKill2 0x37477662
#define RemoteKill3 0x37477A01
#define RemoteKill4 0x37477A02
#define UnlAmmo 0x3746DFF7
#define PlayerStatus 0x37A1FA08
#define WeaponMGR 0x37A69954
#define GCS 0x37A3FF00
#define PlayerByIndex 0x371A3D10
#define PlayerMgr 0x37A3FFB4
#define ClientInfoMgr 0x37A00704
#define LocalPlayer 0x371A4730
#define CameraUpdate 0x3737E77F
#define LTCommon 0x37A71E78
#define GetFontHandle 0x37394440
#define GetConsoleInt 0x373D0860
#define BuildFont 0x375DD3E0
#define FillFont 0x375DE090
#define FontECX 0x375B5EE6
#define LTCSBase 0x37A00950
#define LocalPtr 0x37A6FF3C
#define ForceFPS 0x37A00A08
#define CVar 0x373D0A30
#define CrossHair 0x379EB7C0
=> Push To Console...
#define ShowFPS 0x379EB8E0
#define Statitics 0x9EB90415
#define PlayerGravity 0x379EC9BC
#define AccelInc 0x379ECDAC
#define WalkVel 0x379ECDD0
#define FRunVel 0x379ECDF4
#define SuperJump 0x379ECE18
#define ActivationDistance 0x379F49BC
#define ShowFirePath 0x379F8098
=> ClientFx.fxd...
#define ClientFx 0x6BF34
=> Escaneamento Finalizado.
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