How does the vac system detect the hacks?
I just want to know if you guys have run any tests on how the VAC system specifically finds hacks.
Like does it search your program list for the program, search for its unique hash signature,
or does it go into your memory and look at the data specifically for the hack.
Because if its for the first 2 then it should be fairly easy to hide for more then a week or two.
Or does it do it someway i can't think of? Would love to know so i can protect myself better.
i've read on here that it does search for the hash signature which you can change but it will only delay it for like a day or 2.
Personally.
Whenever I use a hack.
NEVER Keep that shit on your desktop.
Hide it in a doc.
Change MD5.
Check after EVERY 3 matchs if it's ded.
I've only had 1 key banned, BF4.
I clicked the wrong download while I was being stupid & used it.
It was deteched.
how do i change md5? and how do i check if its "ded"? whatever "ded" means
md5 is your hashtag.. any hash changer will work
Your whole system ISNT getting scanned. That would take up too much resources and i THINK be illegal. I am not sure of this but i think it checks steam files, internet cache/history, and common places like desktop. Not sure tho.
I put the hack in a folder on my desktop, the hash changer in another folder, and the .exe + the .dll in another folder, before every start i change the MD5 + the .exe name. I use sunkist hack, and no ban since 1 month. Peoples are too rest to change the MD5 and the name of the hack, its said "CSGOrevision.exe has been added to the VAC system." so just clever. I don't have any problem with sunkist's hack. Works perfectly, no problem, no VAC. If you use it obviously you can get Overwatch banned, that means almost the same as the VAC ban, you lost your items, but it's not appears on you profile. So don't be surprised if you get VAC banned because you use the hack as "CSGOrevision.exe" + the same MD5 as you downloaded.
From what I've HEARD(aka this might not be true). VAC, doesn't care about you reading memory from the game. It only cares about writing to the game. This means that for example aimbots have a high detection rate by VAC.