Warrock EU Addys | 20.07.2016
Warrock EU Addys | 20.07.2016
Code:
//-------------------------------------------//
//------------Protex Addy Logger-------------//
//-------------------------------------------//
//----------------> Pointer <----------------//
#define ADR_Playerpointer 0xB211EC
#define ADR_Serverpointer 0xB200D0
#define ADR_BasePointer 0xB71CE8
//---------------> Addresses <---------------//
#define ADR_NoSpread1 0xB25CAC
#define ADR_NoSpread2 0xB25CB0
#define ADR_SuperNoSpread 0x938FC8
#define ADR_GlassWalls 0xB1E84C
#define ADR_FullBright1 0xB218D0
#define ADR_FullBright2 0xB218D4
#define ADR_FullBright3 0xB218D8
#define ADR_Speed 0x938FC0
#define ADR_NoWater1 0xB2845C
#define ADR_NoWater2 0xB28460
#define ADR_FastAmmo 0xB2854C
#define ADR_FastMedic 0xB25C10
#define ADR_FastFlag 0xB25C28
#define ADR_FastRepair 0xB25C14
#define ADR_UnlAmmo 0xB1F588
#define ADR_QuickSpawn1 0xC75F08
#define ADR_QuickSpawn2 0xB25C3C
#define ADR_QuickSpawn3 0xB25C38
#define ADR_STW 0x8F624C
#define ADR_WUW 0xB28464
#define ADR_WTW 0x8FDED4
#define ADR_ExtraClip1 0xB1E78A
#define ADR_QuickPlantDefuse 0xB1E754
#define ADR_PlantAnyWhere 0xB1E74F
#define ADR_AntiAFK 0xC6B6D8
#define ADR_GameNotice 0x40E7DD
#define ADR_GameText 0x531373
#define ADR_ViewAngles 0xB1E72C
#define ADR_UnlockSwim 0x5172CA
#define ADR_Swim1 0xB21290
#define ADR_Swim2 0xB2128C
#define ADR_NoBounds1 0xC6B6FC
#define ADR_NoBounds2 0xC6B700
#define ADR_NoBounds3 0xC6B704
#define ADR_WaterTextureScale 0x9A6E74
#define ADR_WaterShallowColor1 0x9A73D0
#define ADR_WaterShallowColor2 0x9A73D4
#define ADR_WaterShallowColor3 0x9A73D8
#define ADR_WaterDeepColor1 0x9A73DC
#define ADR_WaterDeepColor2 0x9A73E0
#define ADR_WaterDeepColor3 0x9A73E4
#define ADR_FogColor1 0xB21918
#define ADR_FogColor2 0xB2191C
#define ADR_FogColor3 0xB21920
#define ADR_FarFog 0xB1E84C
#define ADR_NearFog 0xB28474
#define ADR_InVehicle 0xB21290
#define ADR_UnlOxygen 0x516032
#define ADR_OPK1 0x4082B9
#define ADR_OPK2 0x4082C2
#define ADR_OPK3 0x4082CE
#define ADR_VehNoDamage 0x401000
#define ADR_VehInvisible 0x42B37F
#define ADR_AntiOverHeat 0x7709D3
#define ADR_UserKill 0x5154F6
#define ADR_WeaponGravity 0x938F80
#define ADR_UserName 0xB72314
//----------------> Offsets <----------------//
#define OFS_5Slot 0x4ED84
#define OFS_6Slot 0x4ED85
#define OFS_7Slot 0x4ED86
#define OFS_8Slot 0x4ED87
#define OFS_NoRecoil_1 0xC484
#define OFS_NoRecoil_2 0xC488
#define OFS_NoRecoil_3 0xC48C
#define OFS_NoFallDamage 0x10354
#define OFS_PosX 0x1036C
#define OFS_PosY 0x1037C
#define OFS_PosZ 0x10374
//-------------------------------------------//
Code:
Current 71 Addys | Last 51 Addys
QuickSpawn Source Code By Protex361
Code:
if (QSpawn == 1)
{
*(int*)ADR_QuickSpawn1 = 12000;
*(int*)ADR_QuickSpawn2 = 25566;
*(int*)ADR_QuickSpawn3 = 25567;
}