Welcome to my first tutorial.
You will need:
Visual basic
A application
A timer!
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Add this to the over form1_load like this:
Code:
Public Class Form1
Dim m_Dx As Integer
Dim m_Dy As Integer
Dim m_X As Integer
Dim m_Y As Integer
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
All the Dim is X and Y axis for the ball....
Then
And add this code to form1_load.
Code:
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Dim rnd As New Random
m_Dx = rnd.Next(1, 4)
m_Dy = rnd.Next(1, 4)
m_X = rnd.Next(0, Me.ClientSize.Width - 50)
m_Y = rnd.Next(0, Me.ClientSize.Height - 50)
End Sub
What that code does is to move the bounching ball to a random move....... Between 1 and 4!
Then
Add this code to make a ball.
Code:
e.Graphics.Clear(Me.BackColor)
e.Graphics.FillEllipse(Brushes.Black, m_X, m_Y, 100, 100)
e.Graphics.DrawEllipse(Pens.Black, m_X, m_Y, 100, 100)
Then
Set timer1.interval = 1 and make it enabled.
this code to the timer!
Code:
m_X += m_Dx
If m_X < 0 Then
m_Dx = -m_Dx
Beep()
ElseIf m_X + 50 > Me.ClientSize.Width Then
m_Dx = -m_Dx
Beep()
End If
m_Y += m_Dy
If m_Y < 0 Then
m_Dy = -m_Dy
Beep()
ElseIf m_Y + 50 > Me.ClientSize.Height Then
m_Dy = -m_Dy
Beep()
End If
Me.Invalidate()
That code moves the ball and and makes a beep sound when it´s hits the wall.
Creditz for the code: environmentalnerd53.
Me for the tutorial and some editing.
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Full code:
Code:
Public Class Form1
Dim m_Dx As Integer
Dim m_Dy As Integer
Dim m_X As Integer
Dim m_Y As Integer
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Dim rnd As New Random
m_Dx = rnd.Next(1, 4)
m_Dy = rnd.Next(1, 4)
m_X = rnd.Next(0, Me.ClientSize.Width - 50)
m_Y = rnd.Next(0, Me.ClientSize.Height - 50)
End Sub
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
e.Graphics.Clear(Me.BackColor)
e.Graphics.FillEllipse(Brushes.Black, m_X, m_Y, 50, 50)
e.Graphics.DrawEllipse(Pens.Black, m_X, m_Y, 50, 50)
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
m_X += m_Dx
If m_X < 0 Then
m_Dx = -m_Dx
Beep()
ElseIf m_X + 50 > Me.ClientSize.Width Then
m_Dx = -m_Dx
Beep()
End If
m_Y += m_Dy
If m_Y < 0 Then
m_Dy = -m_Dy
Beep()
ElseIf m_Y + 50 > Me.ClientSize.Height Then
m_Dy = -m_Dy
Beep()
End If
Me.Invalidate()
End Sub
End Class
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Final Resultat:
