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Home › Forum › MultiPlayer Game Hacks & Cheats › Other First Person Shooter Hacks › K.O.S. Secret Operation Hacks › Stride Logger

Stride Logger

Posts 1–14 of 14 · Page 1 of 1
[J
[Jesuz]
Stride Logger
Basically this is a NumVertices, primCount, and Stride Logger. You can use this to log strides in games. Im using it in K.O.S so i posted here so yah. Nothin Special. Thankme PLOX lol

[PHP]//declares
unsigned int m_Stride;
static int stride=0;
int temp = 0;
int temp2 = 0;
int temp3 = 0;

//in DrawIndexedPrimitive
if(NumVertices == temp){
m_pD3Ddev->SetTexture(0,texPink);
return m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}

if(primCount == temp3){
m_pD3Ddev->SetTexture(0,texOrange);
return m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}

//in Present
if(GetAsyncKeyState(VK_ADD))temp++;
if(GetAsyncKeyState(VK_SUBTRACT))temp--;
if(GetAsyncKeyState(VK_NUMPAD9)<0)temp2++;
if(GetAsyncKeyState(VK_NUMPAD6)<0)temp2--;
if(GetAsyncKeyState(VK_NUMPAD8)<0)temp3++;
if(GetAsyncKeyState(VK_NUMPAD5)<0)temp3--;

if(GetAsyncKeyState(VK_MULTIPLY)&1){
add_log("NumVert: %d",temp);
add_log("m_Stride: %d",temp2);
add_log("primCount: %d", temp3);
}

if(GetAsyncKeyState(VK_DIVIDE)&1){
temp=0;
temp2=0;
temp3=0;
}


//in SetRenderState
if (temp2 != 0 && m_Stride == temp2){
m_pD3Ddev->SetTexture(0,texGreen);
}


//in SetStreamSource
if(StreamNumber==0) m_Stride=Stride;
[/PHP]
#1 · 16y ago
Enz
Enz
[Jesuz] Have you looked down the right of the K.O.S hacks section what I see is [Jesuz]
all down the page
#2 · 16y ago
PyrexxHero®
PyrexxHero®
I think I'm the one that told him about this site :/
I feel so bad about it.
Its nice to see someone TRYING to be helpfull though.
#3 · 16y ago
[J
[Jesuz]
You never told me about this site... And so what if i post in the threads. As long as im posting on topic and not spamming... No one else was on so it would look like just a line of [Jesuz] on the right...
#4 · 16y ago
[J
[Jesuz]
Im suprised no one used this... Its an extremeley useful tool...
#5 · 16y ago
PyrexxHero®
PyrexxHero®
No double posting.
And we didn't need to use it, we have loggers and the logs already.
#6 · 16y ago
Noxit
Noxit
And whut can you do with strides/ 0.o
#7 · 16y ago
MU
Munificent
This is a terrible tool lol.

Code:
		if(logg){
		bool bHave=false;
		for(int i=0;i<50000;i++){ if(stri[i]==m_Stride && vert[i]==NumVertices && prim[i]==primCount){ bHave=true; break; } }
		if(!bHave){
			stri[curr]=m_Stride;
			vert[curr]=NumVertices;
			prim[curr]=primCount;
			curr++;
		}
SO much better.

Any how, This isn't even your code.. this is on several other websites.. give credits Mr.Leech.
#8 · 16y ago
BL
BloodSins01
Quote Originally Posted by djonidjo View Post
And whut can you do with strides/ 0.o
Helps define player and other things.
Like in a wallhack you need to define the "player" so u need strides to do so, so u log the game strides to find the player's strides.


an i correct? lol its been a while
#9 · 16y ago
[J
[Jesuz]
Yes Completley correct. Thanks.
#10 · 16y ago
Noxit
Noxit
Quote Originally Posted by [Jesuz] View Post
Yes Completley correct. Thanks.
Lol there should be an addielogger for KOS
#11 · 16y ago
GO
God-Module
Quote Originally Posted by [Jesuz] View Post
Basically this is a NumVertices, primCount, and Stride Logger. You can use this to log strides in games. Im using it in K.O.S so i posted here so yah. Nothin Special. Thankme PLOX lol

[PHP]//declares
unsigned int m_Stride;
static int stride=0;
int temp = 0;
int temp2 = 0;
int temp3 = 0;

//in DrawIndexedPrimitive
if(NumVertices == temp){
m_pD3Ddev->SetTexture(0,texPink);
return m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}

if(primCount == temp3){
m_pD3Ddev->SetTexture(0,texOrange);
return m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}

//in Present
if(GetAsyncKeyState(VK_ADD))temp++;
if(GetAsyncKeyState(VK_SUBTRACT))temp--;
if(GetAsyncKeyState(VK_NUMPAD9)<0)temp2++;
if(GetAsyncKeyState(VK_NUMPAD6)<0)temp2--;
if(GetAsyncKeyState(VK_NUMPAD8)<0)temp3++;
if(GetAsyncKeyState(VK_NUMPAD5)<0)temp3--;

if(GetAsyncKeyState(VK_MULTIPLY)&1){
add_log("NumVert: %d",temp);
add_log("m_Stride: %d",temp2);
add_log("primCount: %d", temp3);
}

if(GetAsyncKeyState(VK_DIVIDE)&1){
temp=0;
temp2=0;
temp3=0;
}


//in SetRenderState
if (temp2 != 0 && m_Stride == temp2){
m_pD3Ddev->SetTexture(0,texGreen);
}


//in SetStreamSource
if(StreamNumber==0) m_Stride=Stride;
[/PHP]
Sry that i ask... but how can i use?:O you couldn't make a tut or?
#12 · 16y ago
[J
[Jesuz]
Well, what your going to want to do is build into a .dll in C++ and inject into the game you need the strides for. Click insert and scroll through the numbers untill you hit one where all the players change colors. Then use the next one down and scroll through. Once you find the ones with the colors, the number you used is your answer.
#13 · 16y ago
HC
HCORE
here is kos chams

ok guys go here

*********.Org - Make Money Uploading Files! - Public-KOS-Hack.rar

this is how it works

do the s-urvey
download hack
extract hack to desktop
run perx
inject dll into perx
run it ot sting.exe

Cham It Up!!!
#14 · 16y ago
Posts 1–14 of 14 · Page 1 of 1

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