Hello po ... Sorry po kung dito ko po ito i-popost.. MERRY CHRISTMAS!! ^_^
pwedeng niyo po ba tong itry nakita ko lang po sa ibang thread ty tapos paki sabi nalang po kung anong result ^_^ ty god bless
#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer 0x00ABF51C
#define ADR_ServerPointer 0x009B93C0
#define ADR_SNS 0x007E75D0
#define ADR_Speed 0x007F50DC
#define ADR_BoneShot 0x007E9428
#define ADR_NoScreenShake 0x007E6974
#define ADR_FARFOG 0x00946D52
#define OFS_NoRecoil1 0x00000C444
#define OFS_NoRecoil2 0x00000C44C
#define OFS_NoRecoil3 0x00000C448
#define ADR_STW 0x007E4680
#define ADR_Glasswall 0x00946C7C
#define ADR_Stamina2 0x007E50B8
#define ADR_WeaponGravity 0x007E7508
#define ADR_FastReload 0x00AD8AC8
#define ADR_QuickPlantDefuse 0x00940E18
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void NoScreenShake()
{
*(int*)ADR_NoScreenShake = 1;
}
void boneshot()
{
if(GetKeyState(VK_MBUTTON))
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
else
{
*(float*)ADR_BoneShot = 1237;
}
}
void Speed()
{
*(float*)ADR_Speed = 103;
}
void SNS()
{
*(double*)ADR_SNS = 0;
}
void STW()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1) // ON
{
*(double*)ADR_STW = 0;
}
if(GetAsyncKeyState(VK_NUMPAD4) &1) // OFF
{
*(double*)ADR_STW = 0.5;
}
}
void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_Glasswall = 1;
else
{
*(int**)ADR_Glasswall = 0;
}
}
void stamina()
{
*(float*)ADR_Stamina2 = 20;
}
void WeaponGravity()
{
*(double*)ADR_WeaponGravity = 0.001;
}
int Key;
void fastreload()
{
*(float*)ADR_FastReload = 1000.0F;
}
void quickplantdef()
{
*(float*)ADR_QuickPlantDefuse = 30;
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
stamina();
}
if(*outgame)
{
}
Sleep(15); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}