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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Europe Hacks › Combat Arms EU Hack Coding/Source Code › address 31/12

address 31/12

Posts 1–2 of 2 · Page 1 of 1
Coder.Hu3
Coder.Hu3
address 31/12
Code:
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
                              Combat Arms Logger                       
 Credits : Coder.Fail, Coder.Dias, Fenix, xCyniu, We11ngton, Mr_Supremo,
 Coder.Dash, Gellin, Matrix - X, Tayp.Anonymous,Albarellag                
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////


Engine Entry Point : 0x460000
Engine .code Size : 0x2DE600
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x661E00
CShell .code Offset : 0x1000

//                                  [ Hook Engine ]


#define StartOptimized2D		0x551F60
#define PresentEngine		0x6659A6
#define BeginEndScene		0x5B9976
#define DipEngine		0x668A5D
#define Start3D		0x551B8F
#define EndScene		0x5B8E13


//                                  [ Engine.exe ]


#define DeviceGame		0x96C6C0
#define LTClientEXE		0x495450
#define SendToServer		0x47F780
#define WorldToScreen		0x4A15A0
#define CursorCenter		0x7C9BBC
#define DrawPrimitive		0x7E58F0
#define IntersectSegment		0x47C1C7
#define GlassWall		0x5B8529
#define WireFrame		0x5C68C9
#define RemoveTexture		0x5B853C
#define FullBright		0x5B86C2
#define RemoveEffects		0x5B853C
#define Bypass		0x53D109


//                                  [ CShell.dll ]


#define GameStatus		0x37A197B0
#define UnlimitedAmmo		0x3748CD07
#define WeaponSet		0x37A6EB60    
#define LTClientDLL		0x37A00D7C 
#define PlayerByIndex		0x371AA610
#define GCS		0x37A3EF08
#define PlayerManager		0x37A3EFEC
#define PlayerStatus		0x37A1E914
#define LocalPlayer		0x371AB090
#define ClientInfoMgr		0x379FC4DC
#define CameraUpdate		0x37395F3F
#define WeaponMGR		0x37A689BC
#define GetConsoleInt		0x373E8440
#define LTCommon		0x37A70F98
#define BuildFont		0x37605DC0
#define GetFontHandle		0x373AC430
#define FillFont		0x37606A70
#define FontECX		0x37A6887C
#define LocalPTR		0x37A6F06C
#define LTCSBase		0x37A00D60
#define SuperBullets		0x37490C96
#define ESPNames1		0x3711FD9C
#define ESPNames2		0x3711FDCA
#define NoRecoil		0x37392E88
Failed to update NoReload


//                                  [ PushToConsole ]


#define Consoles		0x379E742C
#define Statitics		0x379E7458
#define FPS		0x379E7434
#define Jump		0x379E8630
#define PickUP		0x379F0524
#define BaseMoveAccel		0x379E8510
#define StartAccel		0x379E8534
#define MaxAccel		0x379E8558
#define AccelInc		0x379E857C
#define WalkVel		0x379E85A0
#define BRunVel		0x379E85E8
#define FRunVel		0x379E85C4
#define SRunVel		0x379E860C
#define DuckVel		0x379E84C8
#1 · edited 11y ago · 11y ago
Coder.DiasII
Coder.DiasII
Old
Closed This @maddoggy00
#2 · 11y ago
Posts 1–2 of 2 · Page 1 of 1

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