You have to have at least some experience to work with this.
Originally Posted by Dant3_II
how we can use it ?
It's C++, you need knowledge of C++ and D3D. Have fun.
hmmm ill work wit it, but im 99% sure that there is no way to have/make an 'invisible' hack in/for CA, either that or no one knows how to make one
i think this person is from a diff hack site and an admin from that site or a impersonator... think i might digg around a bit and find out. if this person is from the other site might have sum experience and good ideas. idea for invisible looks sound but need more people to take a look and try it
I think I might try this..
Originally Posted by doommach
i think this person is from a diff hack site and an admin from that site or a impersonator... think i might digg around a bit and find out. if this person is from the other site might have sum experience and good ideas. idea for invisible looks sound but need more people to take a look and try it
He is, and he is damn good, but I doubt you'll get his attention.
Also Azo's hacks should work for any game built in a DirectX enviroment, so it works for CA, because it was built with DirectX like mostly every other modern pc game.
Hey Nice Pack Man,i Think Ill Make Something With It!!!
Maybe Post It Public
Originally Posted by BARON
Hey Nice Pack Man,i Think Ill Make Something With It!!!
Maybe Post It Public
Sure, I didn't make it.
Azorbix did, Full credits to him =)
I just found out MPGH has this Section so.. Why not?
And basically you can create a simple D3D menu with this
Originally Posted by why06
He is, and he is damn good, but I doubt you'll get his attention.
Also Azo's hacks should work for any game built in a DirectX enviroment, so it works for CA, because it was built with DirectX like mostly every other modern pc game.
If that's right when on your status says your learning DirectX then it should be easier to hack with all that knowledge. I feel a 1337 hacker coming for us in a long maybe not that much time.
I failed terribly at trying to get this to work. I tried compiling it and got tons of errors and I fixed about half of them.