Originally Posted by 0xFloof Add this to your menu if you want. Code: if (isnil "rek_t") then {rek_t = 0;}; if (rek_t == 0) then { rek_t = 1; cutText ["\nExplosive Bullets ON", "PLAIN DOWN"]; } else { rek_t = 0; cutText ["\nExplosive Bullets OFF", "PLAIN DOWN"]; player removeEventHandler ["Fired",Bullet_Changer]; }; fnc_ChangeBullet = { _wep = (currentweapon player); _obj = (nearestObject [_this select 0,_this select 4]); _bullet = typeOF _obj; _pos_ent = getPos _obj; dir_obj = getDir _obj; _pos_new = [(_pos_ent select 0)+0.22*sin(dir_obj),(_pos_ent select 1)+0.22*cos(dir_obj),(_pos_ent select 2)]; _axaxax = "Sh_125_SABOT" createVehicle (_pos_new); _axaxax setDir (getDir player); _axaxax setVelocity [(velocity _obj select 0), (velocity _obj select 1), (velocity _obj select 2)]; deletevehicle _obj; }; while {rek_t == 1} do { Call_Changer = fnc_ChangeBullet; if (!isNil "Bullet_Changer") then {player removeEventHandler ["Fired",Bullet_Changer];}; Bullet_Changer = player addEventHandler ["Fired", {_this call Call_Changer;}]; uiSleep 1; }; }; Btw if you need any custom scripts for your menu, i can do it no prob. Just pm me. (I'll do this for free, im just bored atm :P) Whats your steam id?
Originally Posted by jb48 where am i copy and pasting? Sorry for late respond.. add me on skype and i will help you out