KickMySelfOnGamevoid KickMyselfFromGame() { if (GetAsyncKeyState(VK_F4) & 1) { DWORD KickMyself = 0x5D36DB; DWORD DisplayKick = 0x5D3DAE; __asm call KickMyself __asm call DisplayKick } } More Than No Prem/Premium Has Been Disconnection - - - Updated - - - It's Really Working
Originally Posted by -Rude- void KickMyselfFromGame() { if (GetAsyncKeyState(VK_F4) & 1) { DWORD KickMyself = 0x5D36DB; DWORD DisplayKick = 0x5D3DAE; __asm call KickMyself __asm call DisplayKick } } More Than No Prem/Premium Has Been Disconnection - - - Updated - - - It's Really Working Credits to AeroMan for this!
void Suicide() { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; { *(float*)(dwPlayerPtr+OFS_NFD) = 99999; } }
Originally Posted by trialsg void Suicide() { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; { *(float*)(dwPlayerPtr+OFS_NFD) = 99999; } } KickMyselfFromGame